47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x02000079 RID: 121
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[Token(Token = "0x2000079")]
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[StaticAccessor("ScalableBufferManager::GetInstance()", StaticAccessorType.Dot)]
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[NativeHeader("Runtime/GfxDevice/ScalableBufferManager.h")]
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public static class ScalableBufferManager
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{
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// Token: 0x170000B6 RID: 182
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// (get) Token: 0x0600032C RID: 812 RVA: 0x00003A38 File Offset: 0x00001C38
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[Token(Token = "0x170000B6")]
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public static float widthScaleFactor
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{
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[Token(Token = "0x600032C")]
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[Address(RVA = "0xED73D0", Offset = "0xED63D0", VA = "0x180ED73D0")]
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get
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{
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return 0f;
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}
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}
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// Token: 0x170000B7 RID: 183
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// (get) Token: 0x0600032D RID: 813 RVA: 0x00003A50 File Offset: 0x00001C50
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[Token(Token = "0x170000B7")]
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public static float heightScaleFactor
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{
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[Token(Token = "0x600032D")]
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[Address(RVA = "0xED73A0", Offset = "0xED63A0", VA = "0x180ED73A0")]
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get
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{
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return 0f;
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}
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}
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// Token: 0x0600032E RID: 814 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600032E")]
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[Address(RVA = "0xED7350", Offset = "0xED6350", VA = "0x180ED7350")]
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public static void ResizeBuffers(float widthScale, float heightScale)
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{
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}
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}
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}
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