Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/SceneManagement/LoadSceneParameters.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

43 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.SceneManagement
{
// Token: 0x02000198 RID: 408
[Token(Token = "0x2000198")]
[Serializable]
public struct LoadSceneParameters
{
// Token: 0x170002BB RID: 699
// (set) Token: 0x06000E2B RID: 3627 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002BB")]
public LoadSceneMode loadSceneMode
{
[Token(Token = "0x6000E2B")]
[Address(RVA = "0x593040", Offset = "0x592040", VA = "0x180593040")]
set
{
}
}
// Token: 0x06000E2C RID: 3628 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E2C")]
[Address(RVA = "0xED3DF0", Offset = "0xED2DF0", VA = "0x180ED3DF0")]
public LoadSceneParameters(LoadSceneMode mode)
{
}
// Token: 0x04000584 RID: 1412
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000584")]
[SerializeField]
private LoadSceneMode m_LoadSceneMode;
// Token: 0x04000585 RID: 1413
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000585")]
[SerializeField]
private LocalPhysicsMode m_LocalPhysicsMode;
}
}