40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine.SceneManagement
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{
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// Token: 0x02000194 RID: 404
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[Token(Token = "0x2000194")]
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[StaticAccessor("SceneManagerBindings", StaticAccessorType.DoubleColon)]
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[NativeHeader("Runtime/Export/SceneManager/SceneManager.bindings.h")]
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internal static class SceneManagerAPIInternal
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{
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// Token: 0x06000E0B RID: 3595 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000E0B")]
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[Address(RVA = "0xED7470", Offset = "0xED6470", VA = "0x180ED7470")]
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[NativeThrows]
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public static AsyncOperation LoadSceneAsyncNameIndexInternal(string sceneName, int sceneBuildIndex, LoadSceneParameters parameters, bool mustCompleteNextFrame)
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{
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return null;
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}
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// Token: 0x06000E0C RID: 3596 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000E0C")]
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[Address(RVA = "0xED74D0", Offset = "0xED64D0", VA = "0x180ED74D0")]
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[NativeThrows]
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public static AsyncOperation UnloadSceneNameIndexInternal(string sceneName, int sceneBuildIndex, bool immediately, UnloadSceneOptions options, out bool outSuccess)
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{
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return null;
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}
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// Token: 0x06000E0D RID: 3597 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000E0D")]
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[Address(RVA = "0xED7400", Offset = "0xED6400", VA = "0x180ED7400")]
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private static AsyncOperation LoadSceneAsyncNameIndexInternal_Injected(string sceneName, int sceneBuildIndex, ref LoadSceneParameters parameters, bool mustCompleteNextFrame)
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{
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return null;
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}
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}
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}
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