31 lines
785 B
C#
31 lines
785 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x020000E5 RID: 229
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[Token(Token = "0x20000E5")]
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[AttributeUsage(AttributeTargets.Field)]
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public class SpaceAttribute : PropertyAttribute
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{
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// Token: 0x060009C7 RID: 2503 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60009C7")]
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[Address(RVA = "0xEDFC80", Offset = "0xEDEC80", VA = "0x180EDFC80")]
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public SpaceAttribute()
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{
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}
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// Token: 0x060009C8 RID: 2504 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60009C8")]
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[Address(RVA = "0xEDFCA0", Offset = "0xEDECA0", VA = "0x180EDFCA0")]
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public SpaceAttribute(float height)
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{
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}
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// Token: 0x04000435 RID: 1077
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000435")]
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public readonly float height;
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}
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}
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