Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/TextAreaAttribute.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

36 lines
949 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x020000E9 RID: 233
[Token(Token = "0x20000E9")]
[AttributeUsage(AttributeTargets.Field)]
public sealed class TextAreaAttribute : PropertyAttribute
{
// Token: 0x060009CC RID: 2508 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60009CC")]
[Address(RVA = "0x33931C0", Offset = "0x33921C0", VA = "0x1833931C0")]
public TextAreaAttribute()
{
}
// Token: 0x060009CD RID: 2509 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60009CD")]
[Address(RVA = "0x33931F0", Offset = "0x33921F0", VA = "0x1833931F0")]
public TextAreaAttribute(int minLines, int maxLines)
{
}
// Token: 0x0400043A RID: 1082
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400043A")]
public readonly int minLines;
// Token: 0x0400043B RID: 1083
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400043B")]
public readonly int maxLines;
}
}