117 lines
4.1 KiB
C#
117 lines
4.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Internal;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020000BD RID: 189
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[Token(Token = "0x20000BD")]
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[NativeHeader("Runtime/Graphics/Texture2DArray.h")]
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public sealed class Texture2DArray : Texture
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{
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// Token: 0x17000180 RID: 384
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// (get) Token: 0x06000750 RID: 1872 RVA: 0x00005580 File Offset: 0x00003780
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[Token(Token = "0x17000180")]
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public static int allSlices
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{
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[Token(Token = "0x6000750")]
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[Address(RVA = "0x3393AB0", Offset = "0x3392AB0", VA = "0x183393AB0")]
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[NativeName("GetAllTextureLayersIdentifier")]
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get
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{
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return 0;
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}
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}
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// Token: 0x17000181 RID: 385
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// (get) Token: 0x06000751 RID: 1873 RVA: 0x00005598 File Offset: 0x00003798
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[Token(Token = "0x17000181")]
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public override bool isReadable
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{
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[Token(Token = "0x6000751")]
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[Address(RVA = "0x3393AE0", Offset = "0x3392AE0", VA = "0x183393AE0", Slot = "11")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x06000752 RID: 1874 RVA: 0x000055B0 File Offset: 0x000037B0
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[Token(Token = "0x6000752")]
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[Address(RVA = "0x33933C0", Offset = "0x33923C0", VA = "0x1833933C0")]
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[FreeFunction]
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private static bool Internal_CreateImpl([Writable] Texture2DArray mono, int w, int h, int d, int mipCount, GraphicsFormat format, TextureCreationFlags flags)
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{
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return default(bool);
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}
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// Token: 0x06000753 RID: 1875 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000753")]
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[Address(RVA = "0x3393420", Offset = "0x3392420", VA = "0x183393420")]
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private static void Internal_Create([Writable] Texture2DArray mono, int w, int h, int d, int mipCount, GraphicsFormat format, TextureCreationFlags flags)
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{
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}
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// Token: 0x06000754 RID: 1876 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000754")]
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[Address(RVA = "0x33932B0", Offset = "0x33922B0", VA = "0x1833932B0")]
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[FreeFunction]
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private void ApplyImpl(bool updateMipmaps, bool makeNoLongerReadable)
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{
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}
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// Token: 0x06000755 RID: 1877 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000755")]
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[Address(RVA = "0x33934F0", Offset = "0x33924F0", VA = "0x1833934F0")]
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public Texture2DArray(int width, int height, int depth, DefaultFormat format, TextureCreationFlags flags)
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{
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}
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// Token: 0x06000756 RID: 1878 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000756")]
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[Address(RVA = "0x33937B0", Offset = "0x33927B0", VA = "0x1833937B0")]
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[RequiredByNativeCode]
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public Texture2DArray(int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags)
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{
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}
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// Token: 0x06000757 RID: 1879 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000757")]
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[Address(RVA = "0x33939A0", Offset = "0x33929A0", VA = "0x1833939A0")]
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public Texture2DArray(int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags, int mipCount)
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{
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}
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// Token: 0x06000758 RID: 1880 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000758")]
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[Address(RVA = "0x3393660", Offset = "0x3392660", VA = "0x183393660")]
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public Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, int mipCount, [DefaultValue("true")] bool linear)
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{
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}
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// Token: 0x06000759 RID: 1881 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000759")]
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[Address(RVA = "0x3393950", Offset = "0x3392950", VA = "0x183393950")]
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public Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, bool mipChain, [DefaultValue("true")] bool linear)
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{
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}
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// Token: 0x0600075A RID: 1882 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600075A")]
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[Address(RVA = "0x3393900", Offset = "0x3392900", VA = "0x183393900")]
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public Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, bool mipChain)
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{
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}
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// Token: 0x0600075B RID: 1883 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600075B")]
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[Address(RVA = "0x3393310", Offset = "0x3392310", VA = "0x183393310")]
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public void Apply([DefaultValue("true")] bool updateMipmaps, [DefaultValue("false")] bool makeNoLongerReadable)
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{
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}
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}
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}
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