Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/WrapMode.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

30 lines
615 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x0200004A RID: 74
[Token(Token = "0x200004A")]
public enum WrapMode
{
// Token: 0x040000C4 RID: 196
[Token(Token = "0x40000C4")]
Once = 1,
// Token: 0x040000C5 RID: 197
[Token(Token = "0x40000C5")]
Loop,
// Token: 0x040000C6 RID: 198
[Token(Token = "0x40000C6")]
PingPong = 4,
// Token: 0x040000C7 RID: 199
[Token(Token = "0x40000C7")]
Default = 0,
// Token: 0x040000C8 RID: 200
[Token(Token = "0x40000C8")]
ClampForever = 8,
// Token: 0x040000C9 RID: 201
[Token(Token = "0x40000C9")]
Clamp = 1
}
}