30 lines
955 B
C#
30 lines
955 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine._Scripting.APIUpdating
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{
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// Token: 0x02000148 RID: 328
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[Token(Token = "0x2000148")]
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internal class APIUpdaterRuntimeHelpers
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{
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// Token: 0x06000CBB RID: 3259 RVA: 0x00008E08 File Offset: 0x00007008
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[Token(Token = "0x6000CBB")]
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[Address(RVA = "0x3390160", Offset = "0x338F160", VA = "0x183390160")]
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[RequiredByNativeCode]
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internal static bool GetMovedFromAttributeDataForType(Type sourceType, out string assembly, out string nsp, out string klass)
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{
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return default(bool);
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}
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// Token: 0x06000CBC RID: 3260 RVA: 0x00008E20 File Offset: 0x00007020
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[Token(Token = "0x6000CBC")]
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[Address(RVA = "0x3390290", Offset = "0x338F290", VA = "0x183390290")]
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[RequiredByNativeCode]
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internal static bool GetObsoleteTypeRedirection(Type sourceType, out string assemblyName, out string nsp, out string className)
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{
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return default(bool);
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}
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}
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}
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