Files
27Aug2021-Cpp2IL-Dump/UnityEngine.PhysicsModule/UnityEngine/CollisionFlags.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

33 lines
691 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x0200000C RID: 12
[Token(Token = "0x200000C")]
public enum CollisionFlags
{
// Token: 0x04000038 RID: 56
[Token(Token = "0x4000038")]
None,
// Token: 0x04000039 RID: 57
[Token(Token = "0x4000039")]
Sides,
// Token: 0x0400003A RID: 58
[Token(Token = "0x400003A")]
Above,
// Token: 0x0400003B RID: 59
[Token(Token = "0x400003B")]
Below = 4,
// Token: 0x0400003C RID: 60
[Token(Token = "0x400003C")]
CollidedSides = 1,
// Token: 0x0400003D RID: 61
[Token(Token = "0x400003D")]
CollidedAbove,
// Token: 0x0400003E RID: 62
[Token(Token = "0x400003E")]
CollidedBelow = 4
}
}