Files
27Aug2021-Cpp2IL-Dump/UnityEngine.PhysicsModule/UnityEngine/PhysicMaterial.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

108 lines
2.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000011 RID: 17
[Token(Token = "0x2000011")]
[NativeHeader("Modules/Physics/PhysicMaterial.h")]
public class PhysicMaterial : Object
{
// Token: 0x06000010 RID: 16 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000010")]
[Address(RVA = "0x11B2690", Offset = "0x11B1690", VA = "0x1811B2690")]
public PhysicMaterial()
{
}
// Token: 0x06000011 RID: 17 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000011")]
[Address(RVA = "0x11B2640", Offset = "0x11B1640", VA = "0x1811B2640")]
private static void Internal_CreateDynamicsMaterial([Writable] PhysicMaterial mat, string name)
{
}
// Token: 0x1700000E RID: 14
// (get) Token: 0x06000012 RID: 18 RVA: 0x000020B8 File Offset: 0x000002B8
// (set) Token: 0x06000013 RID: 19 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700000E")]
public float bounciness
{
[Token(Token = "0x6000012")]
[Address(RVA = "0x11B2760", Offset = "0x11B1760", VA = "0x1811B2760")]
get
{
return 0f;
}
[Token(Token = "0x6000013")]
[Address(RVA = "0x11B2820", Offset = "0x11B1820", VA = "0x1811B2820")]
set
{
}
}
// Token: 0x1700000F RID: 15
// (get) Token: 0x06000014 RID: 20 RVA: 0x000020D0 File Offset: 0x000002D0
// (set) Token: 0x06000015 RID: 21 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700000F")]
public float dynamicFriction
{
[Token(Token = "0x6000014")]
[Address(RVA = "0x11B27A0", Offset = "0x11B17A0", VA = "0x1811B27A0")]
get
{
return 0f;
}
[Token(Token = "0x6000015")]
[Address(RVA = "0x11B2870", Offset = "0x11B1870", VA = "0x1811B2870")]
set
{
}
}
// Token: 0x17000010 RID: 16
// (set) Token: 0x06000016 RID: 22 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000010")]
public float staticFriction
{
[Token(Token = "0x6000016")]
[Address(RVA = "0x11B2900", Offset = "0x11B1900", VA = "0x1811B2900")]
set
{
}
}
// Token: 0x17000011 RID: 17
// (set) Token: 0x06000017 RID: 23 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000011")]
public PhysicMaterialCombine frictionCombine
{
[Token(Token = "0x6000017")]
[Address(RVA = "0x11B28C0", Offset = "0x11B18C0", VA = "0x1811B28C0")]
set
{
}
}
// Token: 0x17000012 RID: 18
// (get) Token: 0x06000018 RID: 24 RVA: 0x000020E8 File Offset: 0x000002E8
// (set) Token: 0x06000019 RID: 25 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000012")]
public PhysicMaterialCombine bounceCombine
{
[Token(Token = "0x6000018")]
[Address(RVA = "0x11B2720", Offset = "0x11B1720", VA = "0x1811B2720")]
get
{
return PhysicMaterialCombine.Average;
}
[Token(Token = "0x6000019")]
[Address(RVA = "0x11B27E0", Offset = "0x11B17E0", VA = "0x1811B27E0")]
set
{
}
}
}
}