Files
27Aug2021-Cpp2IL-Dump/UnityEngine.SharedInternalsModule/UnityEngine/Bindings/IgnoreAttribute.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

34 lines
830 B
C#

using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Bindings
{
// Token: 0x0200001A RID: 26
[Token(Token = "0x200001A")]
[VisibleToOtherModules]
[AttributeUsage(AttributeTargets.Field)]
internal class IgnoreAttribute : Attribute
{
// Token: 0x17000015 RID: 21
// (set) Token: 0x06000038 RID: 56 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000015")]
public bool DoesNotContributeToSize
{
[Token(Token = "0x6000038")]
[Address(RVA = "0x62ADC0", Offset = "0x629DC0", VA = "0x18062ADC0")]
[CompilerGenerated]
set
{
}
}
// Token: 0x06000039 RID: 57 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000039")]
[Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")]
public IgnoreAttribute()
{
}
}
}