26 lines
694 B
C#
26 lines
694 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UI
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{
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// Token: 0x02000086 RID: 134
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[Token(Token = "0x2000045")]
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[AddComponentMenu("UI/Effects/Position As UV1", 16)]
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public class PositionAsUV1 : BaseMeshEffect
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{
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// Token: 0x06000517 RID: 1303 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000498")]
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[Address(RVA = "0x8E9790", Offset = "0x8E8790", VA = "0x1808E9790")]
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protected PositionAsUV1()
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{
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}
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// Token: 0x06000518 RID: 1304 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000499")]
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[Address(RVA = "0xD7A1F0", Offset = "0xD791F0", VA = "0x180D7A1F0", Slot = "20")]
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public override void ModifyMesh(VertexHelper vh)
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{
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}
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}
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}
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