Files
27Aug2021-Cpp2IL-Dump/UnityEngine.UIElementsModule/UnityEngine/UIElements/BlurEvent.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

25 lines
654 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.UIElements
{
// Token: 0x02000050 RID: 80
[Token(Token = "0x2000050")]
public class BlurEvent : FocusEventBase<BlurEvent>
{
// Token: 0x0600019A RID: 410 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600019A")]
[Address(RVA = "0x65E650", Offset = "0x65D650", VA = "0x18065E650", Slot = "7")]
protected internal override void PreDispatch(IPanel panel)
{
}
// Token: 0x0600019B RID: 411 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600019B")]
[Address(RVA = "0x65E700", Offset = "0x65D700", VA = "0x18065E700")]
public BlurEvent()
{
}
}
}