Files
27Aug2021-Cpp2IL-Dump/UnityEngine.UIElementsModule/UnityEngine/UIElements/CommandEventDispatchingStrategy.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

33 lines
962 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.UIElements
{
// Token: 0x02000036 RID: 54
[Token(Token = "0x2000036")]
internal class CommandEventDispatchingStrategy : IEventDispatchingStrategy
{
// Token: 0x06000103 RID: 259 RVA: 0x000027D8 File Offset: 0x000009D8
[Token(Token = "0x6000103")]
[Address(RVA = "0x65E8C0", Offset = "0x65D8C0", VA = "0x18065E8C0", Slot = "4")]
public bool CanDispatchEvent(EventBase evt)
{
return default(bool);
}
// Token: 0x06000104 RID: 260 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000104")]
[Address(RVA = "0x65E900", Offset = "0x65D900", VA = "0x18065E900", Slot = "5")]
public void DispatchEvent(EventBase evt, IPanel panel)
{
}
// Token: 0x06000105 RID: 261 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000105")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public CommandEventDispatchingStrategy()
{
}
}
}