145 lines
5.3 KiB
C#
145 lines
5.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x02000005 RID: 5
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[Token(Token = "0x2000005")]
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[NativeHeader("Runtime/Transform/RectTransform.h")]
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[StaticAccessor("UI", StaticAccessorType.DoubleColon)]
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[NativeHeader("Modules/UI/RectTransformUtil.h")]
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[NativeHeader("Modules/UI/Canvas.h")]
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[NativeHeader("Runtime/Camera/Camera.h")]
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public sealed class RectTransformUtility
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{
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// Token: 0x06000040 RID: 64 RVA: 0x0000221C File Offset: 0x0000041C
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[Token(Token = "0x6000040")]
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[Address(RVA = "0x11F8750", Offset = "0x11F7750", VA = "0x1811F8750")]
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public static Vector2 PixelAdjustPoint(Vector2 point, Transform elementTransform, Canvas canvas)
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{
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return default(Vector2);
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}
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// Token: 0x06000041 RID: 65 RVA: 0x00002234 File Offset: 0x00000434
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[Token(Token = "0x6000041")]
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[Address(RVA = "0x11F8850", Offset = "0x11F7850", VA = "0x1811F8850")]
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public static Rect PixelAdjustRect(RectTransform rectTransform, Canvas canvas)
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{
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return default(Rect);
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}
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// Token: 0x06000042 RID: 66 RVA: 0x0000224C File Offset: 0x0000044C
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[Token(Token = "0x6000042")]
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[Address(RVA = "0x11F8970", Offset = "0x11F7970", VA = "0x1811F8970")]
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private static bool PointInRectangle(Vector2 screenPoint, RectTransform rect, Camera cam, Vector4 offset)
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{
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return default(bool);
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}
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// Token: 0x06000043 RID: 67 RVA: 0x00002264 File Offset: 0x00000464
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[Token(Token = "0x6000043")]
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[Address(RVA = "0x11F8B00", Offset = "0x11F7B00", VA = "0x1811F8B00")]
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public static bool RectangleContainsScreenPoint(RectTransform rect, Vector2 screenPoint)
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{
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return default(bool);
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}
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// Token: 0x06000044 RID: 68 RVA: 0x0000227C File Offset: 0x0000047C
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[Token(Token = "0x6000044")]
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[Address(RVA = "0x11F8C90", Offset = "0x11F7C90", VA = "0x1811F8C90")]
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public static bool RectangleContainsScreenPoint(RectTransform rect, Vector2 screenPoint, Camera cam)
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{
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return default(bool);
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}
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// Token: 0x06000045 RID: 69 RVA: 0x00002294 File Offset: 0x00000494
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[Token(Token = "0x6000045")]
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[Address(RVA = "0x11F8A10", Offset = "0x11F7A10", VA = "0x1811F8A10")]
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public static bool RectangleContainsScreenPoint(RectTransform rect, Vector2 screenPoint, Camera cam, Vector4 offset)
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{
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return default(bool);
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}
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// Token: 0x06000046 RID: 70 RVA: 0x000022AC File Offset: 0x000004AC
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[Token(Token = "0x6000046")]
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[Address(RVA = "0x11F9130", Offset = "0x11F8130", VA = "0x1811F9130")]
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public static bool ScreenPointToWorldPointInRectangle(RectTransform rect, Vector2 screenPoint, Camera cam, out Vector3 worldPoint)
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{
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return default(bool);
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}
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// Token: 0x06000047 RID: 71 RVA: 0x000022C4 File Offset: 0x000004C4
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[Token(Token = "0x6000047")]
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[Address(RVA = "0x11F8DF0", Offset = "0x11F7DF0", VA = "0x1811F8DF0")]
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public static bool ScreenPointToLocalPointInRectangle(RectTransform rect, Vector2 screenPoint, Camera cam, out Vector2 localPoint)
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{
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return default(bool);
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}
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// Token: 0x06000048 RID: 72 RVA: 0x000022DC File Offset: 0x000004DC
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[Token(Token = "0x6000048")]
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[Address(RVA = "0x11F8F70", Offset = "0x11F7F70", VA = "0x1811F8F70")]
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public static Ray ScreenPointToRay(Camera cam, Vector2 screenPos)
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{
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return default(Ray);
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}
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// Token: 0x06000049 RID: 73 RVA: 0x000022F4 File Offset: 0x000004F4
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[Token(Token = "0x6000049")]
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[Address(RVA = "0x11F94E0", Offset = "0x11F84E0", VA = "0x1811F94E0")]
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public static Vector2 WorldToScreenPoint(Camera cam, Vector3 worldPoint)
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{
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return default(Vector2);
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}
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// Token: 0x0600004A RID: 74 RVA: 0x00002066 File Offset: 0x00000266
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[Token(Token = "0x600004A")]
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[Address(RVA = "0x11F83D0", Offset = "0x11F73D0", VA = "0x1811F83D0")]
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public static void FlipLayoutOnAxis(RectTransform rect, int axis, bool keepPositioning, bool recursive)
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{
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}
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// Token: 0x0600004B RID: 75 RVA: 0x00002066 File Offset: 0x00000266
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[Token(Token = "0x600004B")]
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[Address(RVA = "0x11F8120", Offset = "0x11F7120", VA = "0x1811F8120")]
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public static void FlipLayoutAxes(RectTransform rect, bool keepPositioning, bool recursive)
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{
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}
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// Token: 0x0600004C RID: 76 RVA: 0x0000230C File Offset: 0x0000050C
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[Token(Token = "0x600004C")]
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[Address(RVA = "0x11F86A0", Offset = "0x11F76A0", VA = "0x1811F86A0")]
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private static Vector2 GetTransposed(Vector2 input)
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{
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return default(Vector2);
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}
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// Token: 0x0600004E RID: 78 RVA: 0x00002066 File Offset: 0x00000266
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[Token(Token = "0x600004E")]
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[Address(RVA = "0x11F86E0", Offset = "0x11F76E0", VA = "0x1811F86E0")]
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private static void PixelAdjustPoint_Injected(ref Vector2 point, Transform elementTransform, Canvas canvas, out Vector2 ret)
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{
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}
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// Token: 0x0600004F RID: 79 RVA: 0x00002066 File Offset: 0x00000266
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[Token(Token = "0x600004F")]
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[Address(RVA = "0x11F87F0", Offset = "0x11F77F0", VA = "0x1811F87F0")]
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private static void PixelAdjustRect_Injected(RectTransform rectTransform, Canvas canvas, out Rect ret)
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{
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}
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// Token: 0x06000050 RID: 80 RVA: 0x00002324 File Offset: 0x00000524
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[Token(Token = "0x6000050")]
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[Address(RVA = "0x11F8900", Offset = "0x11F7900", VA = "0x1811F8900")]
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private static bool PointInRectangle_Injected(ref Vector2 screenPoint, RectTransform rect, Camera cam, ref Vector4 offset)
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{
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return default(bool);
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}
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// Token: 0x04000002 RID: 2
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[Token(Token = "0x4000002")]
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private static readonly Vector3[] s_Corners;
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}
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}
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