34 lines
799 B
C#
34 lines
799 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.XR
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{
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// Token: 0x02000005 RID: 5
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[Token(Token = "0x2000005")]
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[Flags]
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internal enum AvailableTrackingData
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{
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// Token: 0x04000015 RID: 21
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[Token(Token = "0x4000015")]
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None = 0,
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// Token: 0x04000016 RID: 22
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[Token(Token = "0x4000016")]
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PositionAvailable = 1,
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// Token: 0x04000017 RID: 23
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[Token(Token = "0x4000017")]
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RotationAvailable = 2,
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// Token: 0x04000018 RID: 24
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[Token(Token = "0x4000018")]
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VelocityAvailable = 4,
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// Token: 0x04000019 RID: 25
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[Token(Token = "0x4000019")]
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AngularVelocityAvailable = 8,
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// Token: 0x0400001A RID: 26
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[Token(Token = "0x400001A")]
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AccelerationAvailable = 16,
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// Token: 0x0400001B RID: 27
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[Token(Token = "0x400001B")]
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AngularAccelerationAvailable = 32
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}
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}
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