Files
27Aug2021-Cpp2IL-Dump/UnityEngine.XRModule/UnityEngine/XR/MeshVertexAttributes.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

32 lines
703 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.XR
{
// Token: 0x0200001B RID: 27
[Token(Token = "0x200001B")]
[UsedByNativeCode]
[Flags]
[NativeHeader("Modules/XR/Subsystems/Meshing/XRMeshBindings.h")]
public enum MeshVertexAttributes
{
// Token: 0x0400006A RID: 106
[Token(Token = "0x400006A")]
None = 0,
// Token: 0x0400006B RID: 107
[Token(Token = "0x400006B")]
Normals = 1,
// Token: 0x0400006C RID: 108
[Token(Token = "0x400006C")]
Tangents = 2,
// Token: 0x0400006D RID: 109
[Token(Token = "0x400006D")]
UVs = 4,
// Token: 0x0400006E RID: 110
[Token(Token = "0x400006E")]
Colors = 8
}
}