32 lines
703 B
C#
32 lines
703 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.XR
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{
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// Token: 0x0200001B RID: 27
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[Token(Token = "0x200001B")]
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[UsedByNativeCode]
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[Flags]
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[NativeHeader("Modules/XR/Subsystems/Meshing/XRMeshBindings.h")]
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public enum MeshVertexAttributes
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{
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// Token: 0x0400006A RID: 106
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[Token(Token = "0x400006A")]
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None = 0,
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// Token: 0x0400006B RID: 107
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[Token(Token = "0x400006B")]
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Normals = 1,
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// Token: 0x0400006C RID: 108
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[Token(Token = "0x400006C")]
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Tangents = 2,
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// Token: 0x0400006D RID: 109
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[Token(Token = "0x400006D")]
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UVs = 4,
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// Token: 0x0400006E RID: 110
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[Token(Token = "0x400006E")]
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Colors = 8
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}
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}
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