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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace ClusterLOD
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{
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// Token: 0x0200128E RID: 4750
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[Token(Token = "0x200128E")]
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internal static class ClusterUtil
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{
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// Token: 0x06006BC9 RID: 27593 RVA: 0x0017E9D8 File Offset: 0x0017CBD8
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[Token(Token = "0x6006BC9")]
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[Address(RVA = "0x146B4A0", Offset = "0x146A2A0", VA = "0x18146B4A0")]
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public static Bounds GetBounds(List<IClusterLODComponent> components)
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{
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int num;
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do
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{
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num = 0;
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bool flag;
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if (!flag || (ulong)1L == 0UL)
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{
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}
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}
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while (num != 0);
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throw new NullReferenceException();
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}
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// Token: 0x06006BCA RID: 27594 RVA: 0x0017EA08 File Offset: 0x0017CC08
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[Token(Token = "0x6006BCA")]
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[Address(RVA = "0x146B650", Offset = "0x146A450", VA = "0x18146B650")]
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public static int GetVertexCount(List<IClusterLODComponent> components, NPBPPKDLKDN lod)
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{
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int num;
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do
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{
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num = 0;
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bool flag;
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if (flag)
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{
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num += num;
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num++;
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num += num;
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int num2 = (int)(lod + (int)lod);
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num++;
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num += 19;
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}
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}
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while (num != 0);
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return num;
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}
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}
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}
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