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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.Cinematics
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{
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// Token: 0x02002F80 RID: 12160
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[Token(Token = "0x2002F80")]
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public class CinematicCameraShake : CinematicBehaviour
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{
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// Token: 0x06014B85 RID: 84869 RVA: 0x004DA65C File Offset: 0x004D885C
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[Token(Token = "0x6014B85")]
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[Address(RVA = "0x1433FF0", Offset = "0x1432DF0", VA = "0x181433FF0", Slot = "8")]
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protected override void BDBPEDPLJOD()
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{
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Player <EGKJPJKLEAI>k__BackingField = Player.<EGKJPJKLEAI>k__BackingField;
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int num = 0;
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if (<EGKJPJKLEAI>k__BackingField != num)
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{
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RigidbodyEx rigidbodyEx = <EGKJPJKLEAI>k__BackingField.head.rigidbodyEx;
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Vector3 vector;
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float z = vector.z;
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Transform transform = base.transform;
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Vector3 vector2;
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float z2 = vector2.z;
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Vector3 vector3;
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float z3 = vector3.z;
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float num2 = this.outerRadius;
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float num3 = Mathf.InverseLerp(num3, num2, num3);
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float num4 = Mathf.SmoothStep((float)0, 1f, num3);
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float frequency = this.cameraShake.Frequency;
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DGENAKIGBIB.CameraShakeConfig cameraShakeConfig;
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float frequency2 = cameraShakeConfig.Frequency;
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}
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}
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// Token: 0x06014B86 RID: 84870 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6014B86")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "9")]
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protected override void PHPEJNODMHE()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06014B87 RID: 84871 RVA: 0x004DA6EC File Offset: 0x004D88EC
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[Token(Token = "0x6014B87")]
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[Address(RVA = "0x14342A0", Offset = "0x14330A0", VA = "0x1814342A0")]
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public CinematicCameraShake()
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{
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float frequency = DGENAKIGBIB.CameraShakeConfig.DefaultMediumShake.Frequency;
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this.cameraShake.Frequency = frequency;
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this.innerRadius = 5f;
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this.outerRadius = 15f;
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base..ctor();
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}
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// Token: 0x0400DB38 RID: 56120
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400DB38")]
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[SerializeField]
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[Header("Configuration")]
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private DGENAKIGBIB.CameraShakeConfig cameraShake;
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// Token: 0x0400DB39 RID: 56121
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400DB39")]
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[SerializeField]
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private float innerRadius;
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// Token: 0x0400DB3A RID: 56122
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400DB3A")]
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[SerializeField]
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private float outerRadius;
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}
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}
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