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using System;
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using Cpp2IlInjected;
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using RecRoom.Core;
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using UnityEngine;
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namespace RecRoom.Tools.Weapons
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{
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// Token: 0x02002B5B RID: 11099
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[Token(Token = "0x2002B5B")]
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public class BowstringRenderer : MonoBehaviour
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{
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// Token: 0x06012A8D RID: 76429 RVA: 0x00447328 File Offset: 0x00445528
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[Token(Token = "0x6012A8D")]
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[Address(RVA = "0x10CF560", Offset = "0x10CE360", VA = "0x1810CF560")]
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private void Awake()
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{
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LineRenderer component = base.GetComponent<LineRenderer>();
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this.HGLBLNHHPIA = component;
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Vector3[] array = new Vector3[3];
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component.SetPositions(array);
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}
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// Token: 0x06012A8E RID: 76430 RVA: 0x00447358 File Offset: 0x00445558
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[Token(Token = "0x6012A8E")]
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[Address(RVA = "0x10CF880", Offset = "0x10CE680", VA = "0x1810CF880")]
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private void Start()
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{
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Action action = new Action(this.JEEMKGCKHKD);
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IDisposable disposable = this.GIEOOLAGCKA(action, Scheduler.NEIJEKIKDOG.PreRender);
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}
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// Token: 0x06012A8F RID: 76431 RVA: 0x0044737C File Offset: 0x0044557C
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[Token(Token = "0x6012A8F")]
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[Address(RVA = "0x10CF5E0", Offset = "0x10CE3E0", VA = "0x1810CF5E0")]
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private void JEEMKGCKHKD()
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{
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LineRenderer hglblnhhpia = this.HGLBLNHHPIA;
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Transform transform = hglblnhhpia.transform;
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Transform transform2 = this.upperLimbNotch;
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int num = 0;
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int num2 = 0;
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hglblnhhpia.SetPosition(num2, num);
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LineRenderer hglblnhhpia2 = this.HGLBLNHHPIA;
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Transform transform3 = hglblnhhpia2.transform;
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Transform transform4 = this.nockingPointTransform;
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int num3 = 0;
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hglblnhhpia2.SetPosition(1, num3);
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LineRenderer hglblnhhpia3 = this.HGLBLNHHPIA;
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Transform transform5 = hglblnhhpia3.transform;
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Transform transform6 = this.lowerLimbNotch;
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int num4 = 0;
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Vector3 vector;
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float z = vector.z;
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hglblnhhpia3.SetPosition(2, num4);
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}
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// Token: 0x06012A90 RID: 76432 RVA: 0x00447408 File Offset: 0x00445608
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[Token(Token = "0x6012A90")]
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[Address(RVA = "0x10CF7B0", Offset = "0x10CE5B0", VA = "0x1810CF7B0")]
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private void OnEnable()
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{
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this.HGLBLNHHPIA.enabled = true;
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}
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// Token: 0x06012A91 RID: 76433 RVA: 0x00447428 File Offset: 0x00445628
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[Token(Token = "0x6012A91")]
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[Address(RVA = "0xFB3980", Offset = "0xFB2780", VA = "0x180FB3980")]
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private void OnDisable()
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{
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LineRenderer hglblnhhpia = this.HGLBLNHHPIA;
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int num = 0;
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hglblnhhpia.enabled = num != 0;
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}
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// Token: 0x06012A92 RID: 76434 RVA: 0x0044744C File Offset: 0x0044564C
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[Token(Token = "0x6012A92")]
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[Address(RVA = "0x10CF7E0", Offset = "0x10CE5E0", VA = "0x1810CF7E0")]
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private void Reset()
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{
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LineRenderer component = base.GetComponent<LineRenderer>();
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int num = 0;
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if (component == num)
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{
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LineRenderer lineRenderer = base.gameObject.AddComponent<LineRenderer>();
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}
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}
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// Token: 0x06012A93 RID: 76435 RVA: 0x00447480 File Offset: 0x00445680
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[Token(Token = "0x6012A93")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public BowstringRenderer()
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{
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}
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// Token: 0x0400C0CA RID: 49354
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400C0CA")]
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[SerializeField]
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[DDPIINEJFMD(JIBDPHMGEGO.SelfAndParent, false, false, false)]
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private Bow bow;
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// Token: 0x0400C0CB RID: 49355
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400C0CB")]
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[SerializeField]
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private Transform upperLimbNotch;
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// Token: 0x0400C0CC RID: 49356
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400C0CC")]
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[SerializeField]
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private Transform lowerLimbNotch;
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// Token: 0x0400C0CD RID: 49357
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400C0CD")]
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[SerializeField]
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private Transform nockingPointTransform;
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// Token: 0x0400C0CE RID: 49358
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400C0CE")]
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private LineRenderer HGLBLNHHPIA;
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}
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}
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