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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x0200000E RID: 14
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[Token(Token = "0x200000D")]
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internal interface IAmbientOcclusionMethod
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{
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// Token: 0x0600000C RID: 12
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[Token(Token = "0x600000C")]
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[Address(Slot = "0")]
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DepthTextureMode GetCameraFlags();
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// Token: 0x0600000D RID: 13
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[Token(Token = "0x600000D")]
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[Address(Slot = "1")]
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void RenderAfterOpaque(PostProcessRenderContext context);
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// Token: 0x0600000E RID: 14
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[Token(Token = "0x600000E")]
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[Address(Slot = "2")]
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void RenderAmbientOnly(PostProcessRenderContext context);
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// Token: 0x0600000F RID: 15
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[Token(Token = "0x600000F")]
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[Address(Slot = "3")]
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void CompositeAmbientOnly(PostProcessRenderContext context);
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// Token: 0x06000010 RID: 16
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[Token(Token = "0x6000010")]
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[Address(Slot = "4")]
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void Release();
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}
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}
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