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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.LookDev
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{
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// Token: 0x020000CC RID: 204
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[Token(Token = "0x2000095")]
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public interface IDataProvider
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{
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// Token: 0x0600047A RID: 1146
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[Token(Token = "0x60003A1")]
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[Address(Slot = "0")]
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void FirstInitScene(StageRuntimeInterface stage);
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// Token: 0x0600047B RID: 1147
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[Token(Token = "0x60003A2")]
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[Address(Slot = "1")]
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void UpdateSky(Camera camera, Sky sky, StageRuntimeInterface stage);
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// Token: 0x170000C9 RID: 201
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// (get) Token: 0x0600047C RID: 1148
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[Token(Token = "0x17000096")]
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IEnumerable<string> supportedDebugModes
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{
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[Token(Token = "0x60003A3")]
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[Address(Slot = "2")]
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get;
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}
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// Token: 0x0600047D RID: 1149
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[Token(Token = "0x60003A4")]
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[Address(Slot = "3")]
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void UpdateDebugMode(int debugIndex);
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// Token: 0x0600047E RID: 1150
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[Token(Token = "0x60003A5")]
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[Address(Slot = "4")]
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void GetShadowMask(ref RenderTexture output, StageRuntimeInterface stage);
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// Token: 0x0600047F RID: 1151
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[Token(Token = "0x60003A6")]
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[Address(Slot = "5")]
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void OnBeginRendering(StageRuntimeInterface stage);
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// Token: 0x06000480 RID: 1152
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[Token(Token = "0x60003A7")]
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[Address(Slot = "6")]
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void OnEndRendering(StageRuntimeInterface stage);
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}
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}
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@@ -0,0 +1,25 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.LookDev
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{
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// Token: 0x020000CD RID: 205
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[Token(Token = "0x2000096")]
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public struct Sky
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{
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// Token: 0x0400026B RID: 619
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40001D1")]
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public Cubemap cubemap;
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// Token: 0x0400026C RID: 620
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x40001D2")]
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public float longitudeOffset;
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// Token: 0x0400026D RID: 621
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x40001D3")]
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public float exposure;
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}
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}
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+71
@@ -0,0 +1,71 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.LookDev
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{
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// Token: 0x020000CE RID: 206
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[Token(Token = "0x2000097")]
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public class StageRuntimeInterface
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{
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// Token: 0x06000481 RID: 1153 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60003A8")]
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[Address(RVA = "0x4A7B10", Offset = "0x4A6910", VA = "0x1804A7B10")]
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public StageRuntimeInterface(Func<bool, GameObject> AddGameObject, Func<Camera> GetCamera, Func<Light> GetSunLight)
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{
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}
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// Token: 0x06000482 RID: 1154 RVA: 0x000020FA File Offset: 0x000002FA
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[Token(Token = "0x60003A9")]
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[Address(RVA = "0x2591F40", Offset = "0x2590D40", VA = "0x182591F40")]
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public GameObject AddGameObject(bool persistent = false)
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{
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return null;
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}
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// Token: 0x170000CA RID: 202
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// (get) Token: 0x06000483 RID: 1155 RVA: 0x000020FA File Offset: 0x000002FA
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[Token(Token = "0x17000097")]
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public Camera camera
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{
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[Token(Token = "0x60003AA")]
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[Address(RVA = "0x2591FA0", Offset = "0x2590DA0", VA = "0x182591FA0")]
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get
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{
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return null;
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}
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}
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// Token: 0x170000CB RID: 203
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// (get) Token: 0x06000484 RID: 1156 RVA: 0x000020FA File Offset: 0x000002FA
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[Token(Token = "0x17000098")]
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public Light sunLight
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{
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[Token(Token = "0x60003AB")]
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[Address(RVA = "0x2591FF0", Offset = "0x2590DF0", VA = "0x182591FF0")]
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get
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{
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return null;
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}
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}
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// Token: 0x0400026E RID: 622
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40001D4")]
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private Func<bool, GameObject> m_AddGameObject;
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// Token: 0x0400026F RID: 623
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40001D5")]
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private Func<Camera> m_GetCamera;
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// Token: 0x04000270 RID: 624
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40001D6")]
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private Func<Light> m_GetSunLight;
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// Token: 0x04000271 RID: 625
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40001D7")]
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public object SRPData;
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}
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}
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