Files
Apr2020-Cpp2Il-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/LookDev/Sky.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

26 lines
540 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.LookDev
{
// Token: 0x020000CD RID: 205
[Token(Token = "0x2000096")]
public struct Sky
{
// Token: 0x0400026B RID: 619
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40001D1")]
public Cubemap cubemap;
// Token: 0x0400026C RID: 620
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x40001D2")]
public float longitudeOffset;
// Token: 0x0400026D RID: 621
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x40001D3")]
public float exposure;
}
}