26 lines
540 B
C#
26 lines
540 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.LookDev
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{
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// Token: 0x020000CD RID: 205
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[Token(Token = "0x2000096")]
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public struct Sky
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{
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// Token: 0x0400026B RID: 619
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40001D1")]
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public Cubemap cubemap;
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// Token: 0x0400026C RID: 620
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x40001D2")]
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public float longitudeOffset;
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// Token: 0x0400026D RID: 621
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x40001D3")]
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public float exposure;
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}
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}
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