This commit is contained in:
niko
2026-04-11 22:19:20 +02:00
parent 45b857ff11
commit 8fc35183db
17034 changed files with 2863552 additions and 0 deletions
@@ -0,0 +1,164 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.Rendering.Universal.Internal;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B8 RID: 184
[Token(Token = "0x2000098")]
internal class Renderer2D : ScriptableRenderer
{
// Token: 0x170000E2 RID: 226
// (get) Token: 0x0600038C RID: 908 RVA: 0x00003E58 File Offset: 0x00002058
[Token(Token = "0x170000DF")]
internal bool createColorTexture
{
[Token(Token = "0x6000367")]
[Address(RVA = "0xFD8EB0", Offset = "0xFD7CB0", VA = "0x180FD8EB0")]
get
{
return default(bool);
}
}
// Token: 0x170000E3 RID: 227
// (get) Token: 0x0600038D RID: 909 RVA: 0x00003E70 File Offset: 0x00002070
[Token(Token = "0x170000E0")]
internal bool createDepthTexture
{
[Token(Token = "0x6000368")]
[Address(RVA = "0x13827E0", Offset = "0x13815E0", VA = "0x1813827E0")]
get
{
return default(bool);
}
}
// Token: 0x0600038E RID: 910 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000369")]
[Address(RVA = "0x227BA00", Offset = "0x227A800", VA = "0x18227BA00")]
public Renderer2D(Renderer2DData data)
{
}
// Token: 0x0600038F RID: 911 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036A")]
[Address(RVA = "0x227B250", Offset = "0x227A050", VA = "0x18227B250", Slot = "5")]
protected override void Dispose(bool disposing)
{
}
// Token: 0x06000390 RID: 912 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600036B")]
[Address(RVA = "0x8C1910", Offset = "0x8C0710", VA = "0x1808C1910")]
public Renderer2DData GetRenderer2DData()
{
return null;
}
// Token: 0x06000391 RID: 913 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036C")]
[Address(RVA = "0x227AF30", Offset = "0x2279D30", VA = "0x18227AF30")]
private void CreateRenderTextures(ref CameraData cameraData, bool forceCreateColorTexture, FilterMode colorTextureFilterMode, CommandBuffer cmd, out RenderTargetHandle colorTargetHandle, out RenderTargetHandle depthTargetHandle)
{
}
// Token: 0x06000392 RID: 914 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036D")]
[Address(RVA = "0x227B370", Offset = "0x227A170", VA = "0x18227B370", Slot = "6")]
public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000393 RID: 915 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036E")]
[Address(RVA = "0x227B310", Offset = "0x227A110", VA = "0x18227B310", Slot = "8")]
public override void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData)
{
}
// Token: 0x06000394 RID: 916 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036F")]
[Address(RVA = "0x227B2B0", Offset = "0x227A0B0", VA = "0x18227B2B0", Slot = "10")]
public override void FinishRendering(CommandBuffer cmd)
{
}
// Token: 0x040004AB RID: 1195
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40003D2")]
private ColorGradingLutPass m_ColorGradingLutPass;
// Token: 0x040004AC RID: 1196
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40003D3")]
private Render2DLightingPass m_Render2DLightingPass;
// Token: 0x040004AD RID: 1197
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40003D4")]
private PostProcessPass m_PostProcessPass;
// Token: 0x040004AE RID: 1198
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40003D5")]
private FinalBlitPass m_FinalBlitPass;
// Token: 0x040004AF RID: 1199
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40003D6")]
private PostProcessPass m_FinalPostProcessPass;
// Token: 0x040004B0 RID: 1200
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40003D7")]
private PostProcessPassCompat m_PostProcessPassCompat;
// Token: 0x040004B1 RID: 1201
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40003D8")]
private bool m_UseDepthStencilBuffer;
// Token: 0x040004B2 RID: 1202
[FieldOffset(Offset = "0xB1")]
[Token(Token = "0x40003D9")]
private bool m_CreateColorTexture;
// Token: 0x040004B3 RID: 1203
[FieldOffset(Offset = "0xB2")]
[Token(Token = "0x40003DA")]
private bool m_CreateDepthTexture;
// Token: 0x040004B4 RID: 1204
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x40003DB")]
private readonly RenderTargetHandle k_ColorTextureHandle;
// Token: 0x040004B5 RID: 1205
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40003DC")]
private readonly RenderTargetHandle k_DepthTextureHandle;
// Token: 0x040004B6 RID: 1206
[FieldOffset(Offset = "0xBC")]
[Token(Token = "0x40003DD")]
private readonly RenderTargetHandle k_AfterPostProcessColorHandle;
// Token: 0x040004B7 RID: 1207
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40003DE")]
private readonly RenderTargetHandle k_ColorGradingLutHandle;
// Token: 0x040004B8 RID: 1208
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40003DF")]
private Material m_BlitMaterial;
// Token: 0x040004B9 RID: 1209
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40003E0")]
private Renderer2DData m_Renderer2DData;
}
}