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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Experimental.Playables
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{
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// Token: 0x020002AC RID: 684
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[Token(Token = "0x20002AC")]
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[RequiredByNativeCode]
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[NativeHeader("Runtime/Graphics/RenderTexture.h")]
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[NativeHeader("Runtime/Graphics/Director/TexturePlayableOutput.h")]
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[NativeHeader("Runtime/Export/Director/TexturePlayableOutput.bindings.h")]
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[StaticAccessor("TexturePlayableOutputBindings", StaticAccessorType.DoubleColon)]
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public struct TexturePlayableOutput
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{
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// Token: 0x040008DE RID: 2270
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40008DE")]
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private PlayableOutputHandle m_Handle;
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}
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}
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