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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000273 RID: 627
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[Token(Token = "0x2000273")]
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public struct RenderStateBlock : IEquatable<RenderStateBlock>
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{
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// Token: 0x06000FB4 RID: 4020 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000FB4")]
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[Address(RVA = "0x2CC0BF0", Offset = "0x2CBF9F0", VA = "0x182CC0BF0")]
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public RenderStateBlock(RenderStateMask mask)
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{
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}
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// Token: 0x17000306 RID: 774
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// (set) Token: 0x06000FB5 RID: 4021 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000306")]
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public DepthState depthState
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{
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[Token(Token = "0x6000FB5")]
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[Address(RVA = "0x2CC0D80", Offset = "0x2CBFB80", VA = "0x182CC0D80")]
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set
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{
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}
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}
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// Token: 0x17000307 RID: 775
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// (set) Token: 0x06000FB6 RID: 4022 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000307")]
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public StencilState stencilState
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{
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[Token(Token = "0x6000FB6")]
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[Address(RVA = "0x2CC0D90", Offset = "0x2CBFB90", VA = "0x182CC0D90")]
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set
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{
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}
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}
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// Token: 0x17000308 RID: 776
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// (set) Token: 0x06000FB7 RID: 4023 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000308")]
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public int stencilReference
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{
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[Token(Token = "0x6000FB7")]
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[Address(RVA = "0x731CC0", Offset = "0x730AC0", VA = "0x180731CC0")]
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set
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{
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}
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}
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// Token: 0x17000309 RID: 777
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// (get) Token: 0x06000FB8 RID: 4024 RVA: 0x0000A020 File Offset: 0x00008220
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// (set) Token: 0x06000FB9 RID: 4025 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000309")]
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public RenderStateMask mask
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{
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[Token(Token = "0x6000FB8")]
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[Address(RVA = "0x2CC0D70", Offset = "0x2CBFB70", VA = "0x182CC0D70")]
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get
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{
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return RenderStateMask.Nothing;
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}
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[Token(Token = "0x6000FB9")]
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[Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")]
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set
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{
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}
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}
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// Token: 0x06000FBA RID: 4026 RVA: 0x0000A038 File Offset: 0x00008238
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[Token(Token = "0x6000FBA")]
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[Address(RVA = "0x2CC09B0", Offset = "0x2CBF7B0", VA = "0x182CC09B0", Slot = "4")]
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public bool Equals(RenderStateBlock other)
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{
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return default(bool);
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}
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// Token: 0x06000FBB RID: 4027 RVA: 0x0000A050 File Offset: 0x00008250
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[Token(Token = "0x6000FBB")]
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[Address(RVA = "0x2CC08C0", Offset = "0x2CBF6C0", VA = "0x182CC08C0", Slot = "0")]
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public override bool Equals(object obj)
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{
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return default(bool);
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}
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// Token: 0x06000FBC RID: 4028 RVA: 0x0000A068 File Offset: 0x00008268
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[Token(Token = "0x6000FBC")]
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[Address(RVA = "0x2CC0B20", Offset = "0x2CBF920", VA = "0x182CC0B20", Slot = "2")]
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public override int GetHashCode()
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{
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return 0;
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}
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// Token: 0x040007C5 RID: 1989
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40007C5")]
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private BlendState m_BlendState;
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// Token: 0x040007C6 RID: 1990
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x40007C6")]
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private RasterState m_RasterState;
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// Token: 0x040007C7 RID: 1991
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x40007C7")]
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private DepthState m_DepthState;
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// Token: 0x040007C8 RID: 1992
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[FieldOffset(Offset = "0x56")]
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[Token(Token = "0x40007C8")]
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private StencilState m_StencilState;
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// Token: 0x040007C9 RID: 1993
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x40007C9")]
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private int m_StencilReference;
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// Token: 0x040007CA RID: 1994
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40007CA")]
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private RenderStateMask m_Mask;
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}
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}
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