This commit is contained in:
niko
2026-04-11 22:19:20 +02:00
parent 45b857ff11
commit 8fc35183db
17034 changed files with 2863552 additions and 0 deletions
@@ -0,0 +1,20 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x0200000C RID: 12
internal class AddressAttribute : Attribute
{
// Token: 0x04000009 RID: 9
public string RVA;
// Token: 0x0400000A RID: 10
public string Offset;
// Token: 0x0400000B RID: 11
public string VA;
// Token: 0x0400000C RID: 12
public string Slot;
}
}
@@ -0,0 +1,14 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000011 RID: 17
internal class AnalysisFailedException : Exception
{
// Token: 0x06000014 RID: 20 RVA: 0x0000205D File Offset: 0x0000025D
public AnalysisFailedException(string message)
: base(message)
{
}
}
}
@@ -0,0 +1,17 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x0200000E RID: 14
internal class AttributeAttribute : Attribute
{
// Token: 0x0400000E RID: 14
public string Name;
// Token: 0x0400000F RID: 15
public string RVA;
// Token: 0x04000010 RID: 16
public string Offset;
}
}
@@ -0,0 +1,11 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x0200000D RID: 13
internal class FieldOffsetAttribute : Attribute
{
// Token: 0x0400000D RID: 13
public string Offset;
}
}
@@ -0,0 +1,11 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x0200000F RID: 15
internal class MetadataOffsetAttribute : Attribute
{
// Token: 0x04000011 RID: 17
public string Offset;
}
}
@@ -0,0 +1,11 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000010 RID: 16
internal class TokenAttribute : Attribute
{
// Token: 0x04000012 RID: 18
public string Token;
}
}
@@ -0,0 +1,4 @@
using System;
using System.Reflection;
[assembly: AssemblyVersion("0.0.0.0")]
@@ -0,0 +1,73 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2D4E062A-048A-43C7-9D34-B845ECC95B11}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>UnityEngine.VFXModule</RootNamespace>
<AssemblyName>UnityEngine.VFXModule</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
</PropertyGroup>
<ItemGroup />
<ItemGroup>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Compile Include="Cpp2IlInjected\AddressAttribute.cs" />
<Compile Include="Cpp2IlInjected\AnalysisFailedException.cs" />
<Compile Include="Cpp2IlInjected\AttributeAttribute.cs" />
<Compile Include="Cpp2IlInjected\FieldOffsetAttribute.cs" />
<Compile Include="Cpp2IlInjected\MetadataOffsetAttribute.cs" />
<Compile Include="Cpp2IlInjected\TokenAttribute.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UnityEngine\VFX\VFXEventAttribute.cs" />
<Compile Include="UnityEngine\VFX\VFXExpressionMesh.cs" />
<Compile Include="UnityEngine\VFX\VFXExpressionNoise.cs" />
<Compile Include="UnityEngine\VFX\VFXExpressionValues.cs" />
<Compile Include="UnityEngine\VFX\VFXManager.cs" />
<Compile Include="UnityEngine\VFX\VFXSpawnerCallbacks.cs" />
<Compile Include="UnityEngine\VFX\VFXSpawnerState.cs" />
<Compile Include="UnityEngine\VFX\VisualEffect.cs" />
<Compile Include="UnityEngine\VFX\VisualEffectAsset.cs" />
<Compile Include="UnityEngine\VFX\VisualEffectObject.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\mscorlib\mscorlib.csproj">
<Project>{2d4e062a-048a-43c7-9d34-b845ecc95a9d}</Project>
<Name>mscorlib</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.CoreModule\UnityEngine.CoreModule.csproj">
<Project>{2d4e062a-048a-43c7-9d34-b845ecc95af4}</Project>
<Name>UnityEngine.CoreModule</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.SharedInternalsModule\UnityEngine.SharedInternalsModule.csproj">
<Project>{2d4e062a-048a-43c7-9d34-b845ecc95b02}</Project>
<Name>UnityEngine.SharedInternalsModule</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
@@ -0,0 +1,31 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.VFX
{
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
[RequiredByNativeCode]
[NativeType]
[StructLayout(0)]
public sealed class VFXEventAttribute
{
// Token: 0x04000001 RID: 1
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000001")]
private IntPtr m_Ptr;
// Token: 0x04000002 RID: 2
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000002")]
private bool m_Owner;
// Token: 0x04000003 RID: 3
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000003")]
private VisualEffectAsset m_VfxAsset;
}
}
@@ -0,0 +1,16 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.VFX
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
[NativeType]
[RequiredByNativeCode]
[StaticAccessor("VFXExpressionMeshFunctions", StaticAccessorType.DoubleColon)]
internal class VFXExpressionMesh
{
}
}
@@ -0,0 +1,16 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.VFX
{
// Token: 0x02000004 RID: 4
[Token(Token = "0x2000004")]
[RequiredByNativeCode]
[NativeType]
[StaticAccessor("VFXExpressionNoiseFunctions", StaticAccessorType.DoubleColon)]
internal class VFXExpressionNoise
{
}
}
@@ -0,0 +1,37 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.VFX
{
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
[NativeType]
[RequiredByNativeCode]
[StructLayout(0)]
public class VFXExpressionValues
{
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000001")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
private VFXExpressionValues()
{
}
// Token: 0x06000002 RID: 2 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000002")]
[Address(RVA = "0x74FCA0", Offset = "0x74EAA0", VA = "0x18074FCA0")]
[RequiredByNativeCode]
internal static VFXExpressionValues CreateExpressionValuesWrapper(IntPtr ptr)
{
return null;
}
// Token: 0x04000004 RID: 4
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000004")]
internal IntPtr m_Ptr;
}
}
@@ -0,0 +1,16 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.VFX
{
// Token: 0x02000006 RID: 6
[Token(Token = "0x2000006")]
[RequiredByNativeCode]
[NativeHeader("Modules/VFX/Public/VFXManager.h")]
[StaticAccessor("GetVFXManager()", StaticAccessorType.Dot)]
public static class VFXManager
{
}
}
@@ -0,0 +1,35 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.VFX
{
// Token: 0x02000007 RID: 7
[Token(Token = "0x2000007")]
[RequiredByNativeCode]
[Serializable]
public abstract class VFXSpawnerCallbacks : ScriptableObject
{
// Token: 0x06000003 RID: 3
[Token(Token = "0x6000003")]
[Address(Slot = "4")]
public abstract void OnPlay(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent);
// Token: 0x06000004 RID: 4
[Token(Token = "0x6000004")]
[Address(Slot = "5")]
public abstract void OnUpdate(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent);
// Token: 0x06000005 RID: 5
[Token(Token = "0x6000005")]
[Address(Slot = "6")]
public abstract void OnStop(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent);
// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000006")]
[Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")]
protected VFXSpawnerCallbacks()
{
}
}
}
@@ -0,0 +1,79 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.VFX
{
// Token: 0x02000008 RID: 8
[Token(Token = "0x2000008")]
[NativeType]
[RequiredByNativeCode]
[StructLayout(0)]
public sealed class VFXSpawnerState : IDisposable
{
// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000007")]
[Address(RVA = "0x42C280", Offset = "0x42B080", VA = "0x18042C280")]
internal VFXSpawnerState(IntPtr ptr, bool owner)
{
}
// Token: 0x06000008 RID: 8 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000008")]
[Address(RVA = "0x74FD00", Offset = "0x74EB00", VA = "0x18074FD00")]
[RequiredByNativeCode]
internal static VFXSpawnerState CreateSpawnerStateWrapper()
{
return null;
}
// Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000009")]
[Address(RVA = "0x74FEE0", Offset = "0x74ECE0", VA = "0x18074FEE0")]
[RequiredByNativeCode]
internal void SetWrapValue(IntPtr ptr)
{
}
// Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600000A")]
[Address(RVA = "0x74FE60", Offset = "0x74EC60", VA = "0x18074FE60")]
private void Release()
{
}
// Token: 0x0600000B RID: 11 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600000B")]
[Address(RVA = "0x74FDB0", Offset = "0x74EBB0", VA = "0x18074FDB0", Slot = "1")]
protected override void Finalize()
{
}
// Token: 0x0600000C RID: 12 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600000C")]
[Address(RVA = "0x74FD50", Offset = "0x74EB50", VA = "0x18074FD50", Slot = "4")]
public void Dispose()
{
}
// Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600000D")]
[Address(RVA = "0x74FE20", Offset = "0x74EC20", VA = "0x18074FE20")]
[NativeMethod]
private static void Internal_Destroy(IntPtr ptr)
{
}
// Token: 0x04000005 RID: 5
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000005")]
private IntPtr m_Ptr;
// Token: 0x04000006 RID: 6
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000006")]
private bool m_Owner;
}
}
@@ -0,0 +1,15 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine.VFX
{
// Token: 0x0200000B RID: 11
[Token(Token = "0x200000B")]
[RequireComponent(typeof(Transform))]
[NativeHeader("Modules/VFX/Public/ScriptBindings/VisualEffectBindings.h")]
[NativeHeader("Modules/VFX/Public/VisualEffect.h")]
public class VisualEffect : Behaviour
{
}
}
@@ -0,0 +1,24 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.VFX
{
// Token: 0x0200000A RID: 10
[Token(Token = "0x200000A")]
[UsedByNativeCode]
[NativeHeader("Modules/VFX/Public/ScriptBindings/VisualEffectAssetBindings.h")]
[NativeHeader("VFXScriptingClasses.h")]
[NativeHeader("Modules/VFX/Public/VisualEffectAsset.h")]
public class VisualEffectAsset : VisualEffectObject
{
// Token: 0x04000007 RID: 7
[Token(Token = "0x4000007")]
public static readonly int PlayEventID;
// Token: 0x04000008 RID: 8
[Token(Token = "0x4000008")]
public static readonly int StopEventID;
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.VFX
{
// Token: 0x02000009 RID: 9
[Token(Token = "0x2000009")]
[UsedByNativeCode]
[NativeHeader("Modules/VFX/Public/ScriptBindings/VisualEffectAssetBindings.h")]
[NativeHeader("VFXScriptingClasses.h")]
[NativeHeader("Modules/VFX/Public/VisualEffectAsset.h")]
public abstract class VisualEffectObject : Object
{
}
}