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@@ -0,0 +1,31 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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[RequiredByNativeCode]
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[NativeType]
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[StructLayout(0)]
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public sealed class VFXEventAttribute
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{
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// Token: 0x04000001 RID: 1
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000001")]
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private IntPtr m_Ptr;
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// Token: 0x04000002 RID: 2
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000002")]
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private bool m_Owner;
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// Token: 0x04000003 RID: 3
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000003")]
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private VisualEffectAsset m_VfxAsset;
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}
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}
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@@ -0,0 +1,16 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x02000003 RID: 3
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[Token(Token = "0x2000003")]
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[NativeType]
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[RequiredByNativeCode]
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[StaticAccessor("VFXExpressionMeshFunctions", StaticAccessorType.DoubleColon)]
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internal class VFXExpressionMesh
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{
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}
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}
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@@ -0,0 +1,16 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000004")]
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[RequiredByNativeCode]
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[NativeType]
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[StaticAccessor("VFXExpressionNoiseFunctions", StaticAccessorType.DoubleColon)]
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internal class VFXExpressionNoise
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{
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}
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}
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@@ -0,0 +1,37 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x02000005 RID: 5
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[Token(Token = "0x2000005")]
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[NativeType]
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[RequiredByNativeCode]
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[StructLayout(0)]
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public class VFXExpressionValues
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{
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// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000001")]
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[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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private VFXExpressionValues()
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{
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}
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// Token: 0x06000002 RID: 2 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000002")]
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[Address(RVA = "0x74FCA0", Offset = "0x74EAA0", VA = "0x18074FCA0")]
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[RequiredByNativeCode]
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internal static VFXExpressionValues CreateExpressionValuesWrapper(IntPtr ptr)
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{
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return null;
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}
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// Token: 0x04000004 RID: 4
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000004")]
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internal IntPtr m_Ptr;
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}
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}
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@@ -0,0 +1,16 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x02000006 RID: 6
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[Token(Token = "0x2000006")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/VFX/Public/VFXManager.h")]
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[StaticAccessor("GetVFXManager()", StaticAccessorType.Dot)]
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public static class VFXManager
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{
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}
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}
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@@ -0,0 +1,35 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x02000007 RID: 7
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[Token(Token = "0x2000007")]
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[RequiredByNativeCode]
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[Serializable]
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public abstract class VFXSpawnerCallbacks : ScriptableObject
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{
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// Token: 0x06000003 RID: 3
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[Token(Token = "0x6000003")]
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[Address(Slot = "4")]
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public abstract void OnPlay(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent);
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// Token: 0x06000004 RID: 4
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[Token(Token = "0x6000004")]
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[Address(Slot = "5")]
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public abstract void OnUpdate(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent);
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// Token: 0x06000005 RID: 5
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[Token(Token = "0x6000005")]
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[Address(Slot = "6")]
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public abstract void OnStop(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent);
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// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000006")]
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[Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")]
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protected VFXSpawnerCallbacks()
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{
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}
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}
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}
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@@ -0,0 +1,79 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x02000008 RID: 8
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[Token(Token = "0x2000008")]
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[NativeType]
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[RequiredByNativeCode]
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[StructLayout(0)]
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public sealed class VFXSpawnerState : IDisposable
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{
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// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000007")]
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[Address(RVA = "0x42C280", Offset = "0x42B080", VA = "0x18042C280")]
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internal VFXSpawnerState(IntPtr ptr, bool owner)
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{
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}
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// Token: 0x06000008 RID: 8 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000008")]
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[Address(RVA = "0x74FD00", Offset = "0x74EB00", VA = "0x18074FD00")]
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[RequiredByNativeCode]
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internal static VFXSpawnerState CreateSpawnerStateWrapper()
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{
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return null;
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}
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// Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000009")]
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[Address(RVA = "0x74FEE0", Offset = "0x74ECE0", VA = "0x18074FEE0")]
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[RequiredByNativeCode]
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internal void SetWrapValue(IntPtr ptr)
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{
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}
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// Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000A")]
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[Address(RVA = "0x74FE60", Offset = "0x74EC60", VA = "0x18074FE60")]
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private void Release()
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{
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}
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// Token: 0x0600000B RID: 11 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000B")]
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[Address(RVA = "0x74FDB0", Offset = "0x74EBB0", VA = "0x18074FDB0", Slot = "1")]
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protected override void Finalize()
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{
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}
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// Token: 0x0600000C RID: 12 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000C")]
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[Address(RVA = "0x74FD50", Offset = "0x74EB50", VA = "0x18074FD50", Slot = "4")]
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public void Dispose()
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{
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}
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// Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000D")]
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[Address(RVA = "0x74FE20", Offset = "0x74EC20", VA = "0x18074FE20")]
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[NativeMethod]
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private static void Internal_Destroy(IntPtr ptr)
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{
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}
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// Token: 0x04000005 RID: 5
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000005")]
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private IntPtr m_Ptr;
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// Token: 0x04000006 RID: 6
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000006")]
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private bool m_Owner;
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}
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}
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@@ -0,0 +1,15 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine.VFX
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{
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// Token: 0x0200000B RID: 11
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[Token(Token = "0x200000B")]
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[RequireComponent(typeof(Transform))]
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[NativeHeader("Modules/VFX/Public/ScriptBindings/VisualEffectBindings.h")]
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[NativeHeader("Modules/VFX/Public/VisualEffect.h")]
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public class VisualEffect : Behaviour
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{
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}
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}
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@@ -0,0 +1,24 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x0200000A RID: 10
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[Token(Token = "0x200000A")]
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[UsedByNativeCode]
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[NativeHeader("Modules/VFX/Public/ScriptBindings/VisualEffectAssetBindings.h")]
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[NativeHeader("VFXScriptingClasses.h")]
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[NativeHeader("Modules/VFX/Public/VisualEffectAsset.h")]
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public class VisualEffectAsset : VisualEffectObject
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{
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// Token: 0x04000007 RID: 7
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[Token(Token = "0x4000007")]
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public static readonly int PlayEventID;
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// Token: 0x04000008 RID: 8
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[Token(Token = "0x4000008")]
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public static readonly int StopEventID;
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}
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}
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@@ -0,0 +1,17 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x02000009 RID: 9
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[Token(Token = "0x2000009")]
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[UsedByNativeCode]
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[NativeHeader("Modules/VFX/Public/ScriptBindings/VisualEffectAssetBindings.h")]
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[NativeHeader("VFXScriptingClasses.h")]
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[NativeHeader("Modules/VFX/Public/VisualEffectAsset.h")]
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public abstract class VisualEffectObject : Object
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{
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}
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}
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