38 lines
1006 B
C#
38 lines
1006 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001E1 RID: 481
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[Token(Token = "0x20001E1")]
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[Serializable]
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public class AudioRolloff
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{
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// Token: 0x06000F08 RID: 3848 RVA: 0x00041594 File Offset: 0x0003F794
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[Token(Token = "0x6000F08")]
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[Address(RVA = "0x16ACCC0", Offset = "0x16ABAC0", VA = "0x1816ACCC0")]
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public AudioRolloff()
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{
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}
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// Token: 0x04000BD8 RID: 3032
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000BD8")]
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public AudioRolloffMode rolloffMode = (AudioRolloffMode)((ulong)1L);
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// Token: 0x04000BD9 RID: 3033
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4000BD9")]
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public float minDistance = 2f;
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// Token: 0x04000BDA RID: 3034
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000BDA")]
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public float maxDistance = 100f;
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// Token: 0x04000BDB RID: 3035
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000BDB")]
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[Tooltip("Only used if the rolloffMode is custom, this is the red volumetric curve.")]
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public AnimationCurve customCurve;
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}
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