34 lines
766 B
C#
34 lines
766 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x02002F22 RID: 12066
|
|
[Token(Token = "0x2002F22")]
|
|
public struct DELJCHMMDCI
|
|
{
|
|
// Token: 0x0400D6D8 RID: 55000
|
|
[FieldOffset(Offset = "0x0")]
|
|
[Token(Token = "0x400D6D8")]
|
|
public bool JKCKBMLJFLF;
|
|
|
|
// Token: 0x0400D6D9 RID: 55001
|
|
[FieldOffset(Offset = "0x1")]
|
|
[Token(Token = "0x400D6D9")]
|
|
public bool HNBAMAMNGGH;
|
|
|
|
// Token: 0x0400D6DA RID: 55002
|
|
[FieldOffset(Offset = "0x4")]
|
|
[Token(Token = "0x400D6DA")]
|
|
public Vector3 MDCHAJPDJAN;
|
|
|
|
// Token: 0x0400D6DB RID: 55003
|
|
[FieldOffset(Offset = "0x10")]
|
|
[Token(Token = "0x400D6DB")]
|
|
public Vector3 DFEGFPBLBKD;
|
|
|
|
// Token: 0x0400D6DC RID: 55004
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x400D6DC")]
|
|
public Collider CBFEBAEPEBO;
|
|
}
|