55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200066E RID: 1646
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[Token(Token = "0x200066E")]
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public class ParticleSystemsPlay : MonoBehaviour
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{
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// Token: 0x06002FBC RID: 12220 RVA: 0x000C3914 File Offset: 0x000C1B14
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[Token(Token = "0x6002FBC")]
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[Address(RVA = "0xA83DB0", Offset = "0xA82BB0", VA = "0x180A83DB0")]
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private void Start()
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{
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float num = this.destroyLifeTimeOverride;
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int num2 = 0;
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ParticleSystem[] componentsInChildren = base.GetComponentsInChildren<ParticleSystem>();
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int length = componentsInChildren.Length;
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if (num2 < length)
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{
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ParticleSystem particleSystem = componentsInChildren[num2];
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ParticleSystem.MainModule main = particleSystem.main;
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ParticleSystem.MinMaxCurve minMaxCurve;
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AnimationCurve curveMax = minMaxCurve.m_CurveMax;
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float num3;
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num = num3;
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particleSystem.Clear();
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particleSystem.Play();
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num2++;
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}
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if (this.destroyOnDone)
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{
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global::UnityEngine.Object.Destroy(base.gameObject, num);
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}
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}
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// Token: 0x06002FBD RID: 12221 RVA: 0x000C398C File Offset: 0x000C1B8C
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[Token(Token = "0x6002FBD")]
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[Address(RVA = "0xA83F70", Offset = "0xA82D70", VA = "0x180A83F70")]
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public ParticleSystemsPlay()
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{
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}
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// Token: 0x04002796 RID: 10134
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002796")]
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[SerializeField]
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private bool destroyOnDone = true;
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// Token: 0x04002797 RID: 10135
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4002797")]
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[SerializeField]
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private float destroyLifeTimeOverride = 5f;
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}
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