119 lines
3.1 KiB
C#
119 lines
3.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.UI
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{
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// Token: 0x020029B4 RID: 10676
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[Token(Token = "0x20029B4")]
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public class RadialUILayout : MonoBehaviour
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{
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// Token: 0x06011DFA RID: 73210 RVA: 0x00412208 File Offset: 0x00410408
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[Token(Token = "0x6011DFA")]
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[Address(RVA = "0x1017A60", Offset = "0x1016860", VA = "0x181017A60")]
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private void NHHPDCCCMIE()
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{
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int length = this.children.Length;
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this.ApplyLayout(length);
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}
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// Token: 0x06011DFB RID: 73211 RVA: 0x00412230 File Offset: 0x00410430
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[Token(Token = "0x6011DFB")]
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[Address(RVA = "0x1017500", Offset = "0x1016300", VA = "0x181017500")]
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public void ApplyLayout(int DIBJFJNLDMN)
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{
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float num = this.totalArcAngle;
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float num2 = Mathf.Min(num, 360f);
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int[] array = new int[3];
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RectTransform[] array2 = this.children;
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int length = array2.Length;
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array[0] = length;
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array[0] = DIBJFJNLDMN;
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array[1] = array2;
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int num3 = Mathf.Min(array);
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int num4 = 0;
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if (num3 > 0)
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{
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RectTransform rectTransform = this.children[num4];
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int num5 = 0;
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if (!(rectTransform == num5))
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{
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this.children[num4].gameObject.SetActive(true);
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int num6 = 0;
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int num7 = 0;
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Quaternion quaternion = Quaternion.Euler(num2, (float)num7, (float)num6);
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float z = Vector3.up.z;
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Vector3 vector;
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float z2 = vector.z;
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this.children[num4].anchoredPosition = num4;
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RectTransform rectTransform2 = this.children[num4];
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if ((this.applyRotation ? 1 : 0) == num4)
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{
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Quaternion identity = Quaternion.identity;
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}
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num4++;
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}
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num4++;
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}
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RectTransform[] array3 = this.children;
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if (num4 < array3.Length)
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{
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RectTransform rectTransform3 = array3[num4];
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int num8 = 0;
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if (rectTransform3 != num8)
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{
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GameObject gameObject = this.children[num4].gameObject;
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int num9 = 0;
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gameObject.SetActive(num9 != 0);
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}
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RectTransform[] array4 = this.children;
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num4++;
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}
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}
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// Token: 0x06011DFC RID: 73212 RVA: 0x00412394 File Offset: 0x00410594
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[Token(Token = "0x6011DFC")]
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[Address(RVA = "0x1017A90", Offset = "0x1016890", VA = "0x181017A90")]
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public RadialUILayout()
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{
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}
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// Token: 0x0400B81F RID: 47135
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400B81F")]
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[SerializeField]
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[IKJMHFGIDEP("Use the context menu to apply changes in editor")]
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private RectTransform[] children;
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// Token: 0x0400B820 RID: 47136
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400B820")]
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[SerializeField]
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private float totalArcAngle = 360f;
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// Token: 0x0400B821 RID: 47137
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400B821")]
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[SerializeField]
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private float startingAngle;
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// Token: 0x0400B822 RID: 47138
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400B822")]
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[SerializeField]
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private float minWedgeArcAngle = 30f;
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// Token: 0x0400B823 RID: 47139
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400B823")]
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[SerializeField]
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private float radius = 100f;
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// Token: 0x0400B824 RID: 47140
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400B824")]
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[SerializeField]
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private bool applyRotation;
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}
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}
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