85 lines
2.2 KiB
C#
85 lines
2.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x02000013 RID: 19
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[Token(Token = "0x2000013")]
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public class TimerText : MonoBehaviour
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{
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// Token: 0x060000A0 RID: 160 RVA: 0x00004C80 File Offset: 0x00002E80
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[Token(Token = "0x60000A0")]
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[Address(RVA = "0x992550", Offset = "0x991350", VA = "0x180992550")]
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private void Start()
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{
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int num = 0;
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this.JECPIKHBMEH((float)num);
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GameManager instance = NetworkedSingletonMonoBehaviour.ONCPNMDGGKG;
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this.ONLEICCNNBI = instance;
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Action<float> action = new Action(this.GAJIJLPDHNI);
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IDisposable disposable = ADIFCODGAML.FLMKKKHMJBN(this, 3f, action);
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}
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// Token: 0x060000A1 RID: 161 RVA: 0x00004CC0 File Offset: 0x00002EC0
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[Token(Token = "0x60000A1")]
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[Address(RVA = "0x9923B0", Offset = "0x9911B0", VA = "0x1809923B0")]
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private void GAJIJLPDHNI(float POGAEJIEPIM)
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{
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int num = 0;
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GameManager onleiccnnbi = this.ONLEICCNNBI;
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int num2 = 0;
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if (onleiccnnbi != num2)
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{
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float displayTime = this.ONLEICCNNBI.<CKMDCGICHND>k__BackingField.DisplayTime;
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}
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this.JECPIKHBMEH((float)num);
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}
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// Token: 0x060000A2 RID: 162 RVA: 0x00004D00 File Offset: 0x00002F00
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[Token(Token = "0x60000A2")]
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[Address(RVA = "0x992460", Offset = "0x991260", VA = "0x180992460")]
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private void JECPIKHBMEH(float PEDLDEMNAAD)
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{
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string text = PEDLDEMNAAD.OEFBEJEPLHM();
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Text[] array = this.timerTexts;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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string text2 = array[num].text;
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num++;
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}
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TextMesh[] array2 = this.timerTextMeshes;
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int length2 = array2.Length;
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if (num < length2)
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{
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array2[num].text = text;
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num++;
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}
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}
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// Token: 0x060000A3 RID: 163 RVA: 0x00004D68 File Offset: 0x00002F68
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[Token(Token = "0x60000A3")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public TimerText()
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{
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}
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// Token: 0x0400007E RID: 126
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400007E")]
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[SerializeField]
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private TextMesh[] timerTextMeshes;
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// Token: 0x0400007F RID: 127
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400007F")]
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[SerializeField]
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private Text[] timerTexts;
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// Token: 0x04000080 RID: 128
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000080")]
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private GameManager ONLEICCNNBI;
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}
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