Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

47 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace Backtrace.Unity.Runtime.Native
{
// Token: 0x0200001C RID: 28
[Token(Token = "0x2000010")]
internal interface INativeClient
{
// Token: 0x060000DA RID: 218
[Token(Token = "0x60000A2")]
[Address(Slot = "0")]
void HandleAnr(string gameObjectName, string callbackName);
// Token: 0x060000DB RID: 219
[Token(Token = "0x60000A3")]
[Address(Slot = "1")]
void GetAttributes(Dictionary<string, string> data);
// Token: 0x060000DC RID: 220
[Token(Token = "0x60000A4")]
[Address(Slot = "2")]
void SetAttribute(string key, string value);
// Token: 0x060000DD RID: 221
[Token(Token = "0x60000A5")]
[Address(Slot = "3")]
bool OnOOM();
// Token: 0x060000DE RID: 222
[Token(Token = "0x60000A6")]
[Address(Slot = "4")]
void UpdateClientTime(float time);
// Token: 0x060000DF RID: 223
[Token(Token = "0x60000A7")]
[Address(Slot = "5")]
void Disable();
// Token: 0x060000E0 RID: 224
[Token(Token = "0x60000A8")]
[Address(Slot = "6")]
void PauseAnrThread(bool state);
}
}