47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace Backtrace.Unity.Runtime.Native
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{
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// Token: 0x0200001C RID: 28
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[Token(Token = "0x2000010")]
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internal interface INativeClient
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{
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// Token: 0x060000DA RID: 218
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[Token(Token = "0x60000A2")]
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[Address(Slot = "0")]
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void HandleAnr(string gameObjectName, string callbackName);
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// Token: 0x060000DB RID: 219
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[Token(Token = "0x60000A3")]
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[Address(Slot = "1")]
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void GetAttributes(Dictionary<string, string> data);
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// Token: 0x060000DC RID: 220
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[Token(Token = "0x60000A4")]
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[Address(Slot = "2")]
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void SetAttribute(string key, string value);
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// Token: 0x060000DD RID: 221
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[Token(Token = "0x60000A5")]
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[Address(Slot = "3")]
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bool OnOOM();
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// Token: 0x060000DE RID: 222
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[Token(Token = "0x60000A6")]
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[Address(Slot = "4")]
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void UpdateClientTime(float time);
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// Token: 0x060000DF RID: 223
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[Token(Token = "0x60000A7")]
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[Address(Slot = "5")]
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void Disable();
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// Token: 0x060000E0 RID: 224
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[Token(Token = "0x60000A8")]
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[Address(Slot = "6")]
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void PauseAnrThread(bool state);
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}
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}
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