Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

46 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
namespace Valve.VR
{
// Token: 0x0200002B RID: 43
[Token(Token = "0x2000021")]
public interface ISteamVR_Action_In : ISteamVR_Action, ISteamVR_Action_Source, ISteamVR_Action_In_Source
{
// Token: 0x060001AA RID: 426
[Token(Token = "0x600016F")]
[Address(Slot = "0")]
void UpdateValues();
// Token: 0x060001AB RID: 427
[Token(Token = "0x6000170")]
[Address(Slot = "1")]
string GetRenderModelComponentName(SteamVR_Input_Sources inputSource);
// Token: 0x060001AC RID: 428
[Token(Token = "0x6000171")]
[Address(Slot = "2")]
SteamVR_Input_Sources GetActiveDevice(SteamVR_Input_Sources inputSource);
// Token: 0x060001AD RID: 429
[Token(Token = "0x6000172")]
[Address(Slot = "3")]
uint GetDeviceIndex(SteamVR_Input_Sources inputSource);
// Token: 0x060001AE RID: 430
[Token(Token = "0x6000173")]
[Address(Slot = "4")]
bool GetChanged(SteamVR_Input_Sources inputSource);
// Token: 0x060001AF RID: 431
[Token(Token = "0x6000174")]
[Address(Slot = "5")]
string GetLocalizedOriginPart(SteamVR_Input_Sources inputSource, params EVRInputStringBits[] localizedParts);
// Token: 0x060001B0 RID: 432
[Token(Token = "0x6000175")]
[Address(Slot = "6")]
string GetLocalizedOrigin(SteamVR_Input_Sources inputSource);
}
}