Files
Apr2020-Cpp2Il-Dump/SteamVR/Valve/VR/SteamVR_Input_BindingFile_Source_Input.cs
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

36 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace Valve.VR
{
// Token: 0x020000AE RID: 174
[Token(Token = "0x2000068")]
[Serializable]
public class SteamVR_Input_BindingFile_Source_Input : Dictionary<string, SteamVR_Input_BindingFile_Source_Input_StringDictionary>
{
// Token: 0x06000661 RID: 1633 RVA: 0x0000467C File Offset: 0x0000287C
[Token(Token = "0x6000536")]
[Address(RVA = "0x1945D00", Offset = "0x1944B00", VA = "0x181945D00", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000662 RID: 1634 RVA: 0x00004694 File Offset: 0x00002894
[Token(Token = "0x6000537")]
[Address(RVA = "0x19424F0", Offset = "0x19412F0", VA = "0x1819424F0", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x06000663 RID: 1635 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x6000538")]
[Address(RVA = "0x1946180", Offset = "0x1944F80", VA = "0x181946180")]
public SteamVR_Input_BindingFile_Source_Input()
{
}
}
}