Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

35 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
using UnityEngine.Serialization;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x02000027 RID: 39
[Token(Token = "0x2000022")]
[Preserve]
[Serializable]
public sealed class FastApproximateAntialiasing
{
// Token: 0x06000048 RID: 72 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000048")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public FastApproximateAntialiasing()
{
}
// Token: 0x040000A7 RID: 167
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000087")]
[FormerlySerializedAs("mobileOptimized")]
[Tooltip("Boost performances by lowering the effect quality. This setting is meant to be used on mobile and other low-end platforms but can also provide a nice performance boost on desktops and consoles.")]
public bool fastMode;
// Token: 0x040000A8 RID: 168
[FieldOffset(Offset = "0x11")]
[Token(Token = "0x4000088")]
[Tooltip("Keep alpha channel. This will slightly lower the effect quality but allows rendering against a transparent background.")]
public bool keepAlpha;
}
}