56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x0200002A RID: 42
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[Token(Token = "0x2000025")]
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[Preserve]
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internal sealed class GrainRenderer : PostProcessEffectRenderer<Grain>
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{
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// Token: 0x0600004F RID: 79 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600004F")]
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[Address(RVA = "0x2070700", Offset = "0x206F500", VA = "0x182070700", Slot = "8")]
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public override void Render(PostProcessRenderContext context)
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{
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}
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// Token: 0x06000050 RID: 80 RVA: 0x000021F0 File Offset: 0x000003F0
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[Token(Token = "0x6000050")]
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[Address(RVA = "0x2070630", Offset = "0x206F430", VA = "0x182070630")]
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private RenderTextureFormat GetLookupFormat()
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{
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return RenderTextureFormat.ARGB32;
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}
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// Token: 0x06000051 RID: 81 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000051")]
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[Address(RVA = "0x2070690", Offset = "0x206F490", VA = "0x182070690", Slot = "7")]
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public override void Release()
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{
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}
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// Token: 0x06000052 RID: 82 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000052")]
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[Address(RVA = "0x2070EF0", Offset = "0x206FCF0", VA = "0x182070EF0")]
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public GrainRenderer()
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{
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}
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// Token: 0x040000AF RID: 175
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400008F")]
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private RenderTexture m_GrainLookupRT;
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// Token: 0x040000B0 RID: 176
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[Token(Token = "0x4000090")]
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private const int k_SampleCount = 1024;
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// Token: 0x040000B1 RID: 177
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000091")]
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private int m_SampleIndex;
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}
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}
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