62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x0200005F RID: 95
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[Token(Token = "0x200004F")]
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public abstract class PostProcessEffectRenderer
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{
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// Token: 0x0600010A RID: 266 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000108")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "4")]
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public virtual void Init()
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{
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}
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// Token: 0x0600010B RID: 267 RVA: 0x000025B0 File Offset: 0x000007B0
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[Token(Token = "0x6000109")]
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[Address(RVA = "0x43E630", Offset = "0x43D430", VA = "0x18043E630", Slot = "5")]
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public virtual DepthTextureMode GetCameraFlags()
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{
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return DepthTextureMode.None;
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}
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// Token: 0x0600010C RID: 268 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600010A")]
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[Address(RVA = "0x3F61A0", Offset = "0x3F4FA0", VA = "0x1803F61A0", Slot = "6")]
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public virtual void ResetHistory()
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{
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}
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// Token: 0x0600010D RID: 269 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600010B")]
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[Address(RVA = "0x466260", Offset = "0x465060", VA = "0x180466260", Slot = "7")]
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public virtual void Release()
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{
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}
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// Token: 0x0600010E RID: 270
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[Token(Token = "0x600010C")]
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[Address(Slot = "8")]
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public abstract void Render(PostProcessRenderContext context);
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// Token: 0x0600010F RID: 271
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[Token(Token = "0x600010D")]
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[Address(Slot = "9")]
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internal abstract void SetSettings(PostProcessEffectSettings settings);
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// Token: 0x06000110 RID: 272 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600010E")]
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[Address(RVA = "0xCEC430", Offset = "0xCEB230", VA = "0x180CEC430")]
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protected PostProcessEffectRenderer()
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{
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}
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// Token: 0x04000182 RID: 386
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000128")]
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protected bool m_ResetHistory;
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}
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}
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