21 lines
425 B
C#
21 lines
425 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000063 RID: 99
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[Token(Token = "0x2000052")]
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public enum PostProcessEvent
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{
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// Token: 0x0400018B RID: 395
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[Token(Token = "0x400012E")]
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BeforeTransparent,
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// Token: 0x0400018C RID: 396
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[Token(Token = "0x400012F")]
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BeforeStack,
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// Token: 0x0400018D RID: 397
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[Token(Token = "0x4000130")]
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AfterStack
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}
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}
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