Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

48 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x02000081 RID: 129
[Token(Token = "0x2000060")]
public sealed class PropertySheetFactory
{
// Token: 0x060001F8 RID: 504 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001CF")]
[Address(RVA = "0x29F0670", Offset = "0x29EF470", VA = "0x1829F0670")]
public PropertySheetFactory()
{
}
// Token: 0x060001F9 RID: 505 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x60001D0")]
[Address(RVA = "0x29F01D0", Offset = "0x29EEFD0", VA = "0x1829F01D0")]
[Obsolete]
public PropertySheet Get(string shaderName)
{
return null;
}
// Token: 0x060001FA RID: 506 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x60001D1")]
[Address(RVA = "0x29F02A0", Offset = "0x29EF0A0", VA = "0x1829F02A0")]
public PropertySheet Get(Shader shader)
{
return null;
}
// Token: 0x060001FB RID: 507 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001D2")]
[Address(RVA = "0x29F0470", Offset = "0x29EF270", VA = "0x1829F0470")]
public void Release()
{
}
// Token: 0x0400024C RID: 588
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40001A2")]
private readonly Dictionary<Shader, PropertySheet> m_Sheets;
}
}