126 lines
3.7 KiB
C#
126 lines
3.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000033 RID: 51
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[Token(Token = "0x200002B")]
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[Preserve]
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[Serializable]
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internal sealed class ScalableAO : IAmbientOcclusionMethod
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{
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// Token: 0x06000074 RID: 116 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000074")]
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[Address(RVA = "0x29F5F00", Offset = "0x29F4D00", VA = "0x1829F5F00")]
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public ScalableAO(AmbientOcclusion settings)
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{
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}
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// Token: 0x06000075 RID: 117 RVA: 0x000022C8 File Offset: 0x000004C8
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[Token(Token = "0x6000075")]
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[Address(RVA = "0x53A4A0", Offset = "0x5392A0", VA = "0x18053A4A0", Slot = "4")]
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public DepthTextureMode GetCameraFlags()
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{
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return DepthTextureMode.None;
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}
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// Token: 0x06000076 RID: 118 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000076")]
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[Address(RVA = "0x29F5040", Offset = "0x29F3E40", VA = "0x1829F5040")]
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private void DoLazyInitialization(PostProcessRenderContext context)
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{
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}
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// Token: 0x06000077 RID: 119 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000077")]
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[Address(RVA = "0x29F55E0", Offset = "0x29F43E0", VA = "0x1829F55E0")]
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private void Render(PostProcessRenderContext context, CommandBuffer cmd, int occlusionSource)
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{
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}
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// Token: 0x06000078 RID: 120 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000078")]
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[Address(RVA = "0x29F52E0", Offset = "0x29F40E0", VA = "0x1829F52E0", Slot = "5")]
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public void RenderAfterOpaque(PostProcessRenderContext context)
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{
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}
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// Token: 0x06000079 RID: 121 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000079")]
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[Address(RVA = "0x29F5540", Offset = "0x29F4340", VA = "0x1829F5540", Slot = "6")]
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public void RenderAmbientOnly(PostProcessRenderContext context)
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{
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}
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// Token: 0x0600007A RID: 122 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600007A")]
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[Address(RVA = "0x29F4DE0", Offset = "0x29F3BE0", VA = "0x1829F4DE0", Slot = "7")]
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public void CompositeAmbientOnly(PostProcessRenderContext context)
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{
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}
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// Token: 0x0600007B RID: 123 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600007B")]
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[Address(RVA = "0x29F5270", Offset = "0x29F4070", VA = "0x1829F5270", Slot = "8")]
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public void Release()
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{
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}
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// Token: 0x040000D8 RID: 216
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40000A4")]
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private RenderTexture m_Result;
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// Token: 0x040000D9 RID: 217
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40000A5")]
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private PropertySheet m_PropertySheet;
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// Token: 0x040000DA RID: 218
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40000A6")]
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private AmbientOcclusion m_Settings;
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// Token: 0x040000DB RID: 219
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40000A7")]
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private readonly RenderTargetIdentifier[] m_MRT;
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// Token: 0x040000DC RID: 220
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40000A8")]
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private readonly int[] m_SampleCount;
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// Token: 0x02000034 RID: 52
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[Token(Token = "0x2000070")]
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private enum Pass
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{
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// Token: 0x040000DE RID: 222
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[Token(Token = "0x4000280")]
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OcclusionEstimationForward,
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// Token: 0x040000DF RID: 223
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[Token(Token = "0x4000281")]
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OcclusionEstimationDeferred,
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// Token: 0x040000E0 RID: 224
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[Token(Token = "0x4000282")]
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HorizontalBlurForward,
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// Token: 0x040000E1 RID: 225
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[Token(Token = "0x4000283")]
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HorizontalBlurDeferred,
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// Token: 0x040000E2 RID: 226
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[Token(Token = "0x4000284")]
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VerticalBlur,
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// Token: 0x040000E3 RID: 227
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[Token(Token = "0x4000285")]
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CompositionForward,
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// Token: 0x040000E4 RID: 228
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[Token(Token = "0x4000286")]
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CompositionDeferred,
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// Token: 0x040000E5 RID: 229
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[Token(Token = "0x4000287")]
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DebugOverlay
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}
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}
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}
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