Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

74 lines
2.6 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x02000039 RID: 57
[Token(Token = "0x2000030")]
[PostProcess(typeof(ScreenSpaceReflectionsRenderer), "Unity/Screen-space reflections", true)]
[Serializable]
public sealed class ScreenSpaceReflections : PostProcessEffectSettings
{
// Token: 0x0600007E RID: 126 RVA: 0x000022E0 File Offset: 0x000004E0
[Token(Token = "0x600007E")]
[Address(RVA = "0x29F7F50", Offset = "0x29F6D50", VA = "0x1829F7F50", Slot = "4")]
public override bool IsEnabledAndSupported(PostProcessRenderContext context)
{
return default(bool);
}
// Token: 0x0600007F RID: 127 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600007F")]
[Address(RVA = "0x29F80C0", Offset = "0x29F6EC0", VA = "0x1829F80C0")]
public ScreenSpaceReflections()
{
}
// Token: 0x040000F3 RID: 243
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40000B6")]
[Tooltip("Choose a quality preset, or use \"Custom\" to create your own custom preset. Don't use a preset higher than \"Medium\" if you desire good performance on consoles.")]
public ScreenSpaceReflectionPresetParameter preset;
// Token: 0x040000F4 RID: 244
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40000B7")]
[Range(0f, 256f)]
[Tooltip("Maximum number of steps in the raymarching pass. Higher values mean more reflections.")]
public IntParameter maximumIterationCount;
// Token: 0x040000F5 RID: 245
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40000B8")]
[Tooltip("Changes the size of the SSR buffer. Downsample it to maximize performances or supersample it for higher quality results with reduced performance.")]
public ScreenSpaceReflectionResolutionParameter resolution;
// Token: 0x040000F6 RID: 246
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40000B9")]
[Range(1f, 64f)]
[Tooltip("Ray thickness. Lower values are more expensive but allow the effect to detect smaller details.")]
public FloatParameter thickness;
// Token: 0x040000F7 RID: 247
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40000BA")]
[Tooltip("Maximum distance to traverse after which it will stop drawing reflections.")]
public FloatParameter maximumMarchDistance;
// Token: 0x040000F8 RID: 248
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40000BB")]
[Range(0f, 1f)]
[Tooltip("Fades reflections close to the near planes.")]
public FloatParameter distanceFade;
// Token: 0x040000F9 RID: 249
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40000BC")]
[Range(0f, 1f)]
[Tooltip("Fades reflections close to the screen edges.")]
public FloatParameter vignette;
}
}