74 lines
2.6 KiB
C#
74 lines
2.6 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000039 RID: 57
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[Token(Token = "0x2000030")]
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[PostProcess(typeof(ScreenSpaceReflectionsRenderer), "Unity/Screen-space reflections", true)]
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[Serializable]
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public sealed class ScreenSpaceReflections : PostProcessEffectSettings
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{
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// Token: 0x0600007E RID: 126 RVA: 0x000022E0 File Offset: 0x000004E0
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[Token(Token = "0x600007E")]
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[Address(RVA = "0x29F7F50", Offset = "0x29F6D50", VA = "0x1829F7F50", Slot = "4")]
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public override bool IsEnabledAndSupported(PostProcessRenderContext context)
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{
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return default(bool);
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}
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// Token: 0x0600007F RID: 127 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600007F")]
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[Address(RVA = "0x29F80C0", Offset = "0x29F6EC0", VA = "0x1829F80C0")]
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public ScreenSpaceReflections()
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{
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}
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// Token: 0x040000F3 RID: 243
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40000B6")]
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[Tooltip("Choose a quality preset, or use \"Custom\" to create your own custom preset. Don't use a preset higher than \"Medium\" if you desire good performance on consoles.")]
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public ScreenSpaceReflectionPresetParameter preset;
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// Token: 0x040000F4 RID: 244
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40000B7")]
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[Range(0f, 256f)]
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[Tooltip("Maximum number of steps in the raymarching pass. Higher values mean more reflections.")]
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public IntParameter maximumIterationCount;
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// Token: 0x040000F5 RID: 245
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40000B8")]
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[Tooltip("Changes the size of the SSR buffer. Downsample it to maximize performances or supersample it for higher quality results with reduced performance.")]
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public ScreenSpaceReflectionResolutionParameter resolution;
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// Token: 0x040000F6 RID: 246
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40000B9")]
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[Range(1f, 64f)]
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[Tooltip("Ray thickness. Lower values are more expensive but allow the effect to detect smaller details.")]
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public FloatParameter thickness;
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// Token: 0x040000F7 RID: 247
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40000BA")]
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[Tooltip("Maximum distance to traverse after which it will stop drawing reflections.")]
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public FloatParameter maximumMarchDistance;
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// Token: 0x040000F8 RID: 248
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40000BB")]
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[Range(0f, 1f)]
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[Tooltip("Fades reflections close to the near planes.")]
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public FloatParameter distanceFade;
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// Token: 0x040000F9 RID: 249
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40000BC")]
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[Range(0f, 1f)]
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[Tooltip("Fades reflections close to the screen edges.")]
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public FloatParameter vignette;
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}
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}
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