Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

37 lines
968 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Rendering;
// Token: 0x02000004 RID: 4
[Token(Token = "0x2000004")]
[ExecuteAlways]
public class SceneRenderPipeline : MonoBehaviour
{
// Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000003")]
[Address(RVA = "0x22582A0", Offset = "0x22570A0", VA = "0x1822582A0")]
private void OnEnable()
{
}
// Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000004")]
[Address(RVA = "0x22582A0", Offset = "0x22570A0", VA = "0x1822582A0")]
private void OnValidate()
{
}
// Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000005")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public SceneRenderPipeline()
{
}
// Token: 0x04000001 RID: 1
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000001")]
public RenderPipelineAsset renderPipelineAsset;
}