21 lines
589 B
C#
21 lines
589 B
C#
using System;
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using System.Diagnostics;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x020000C3 RID: 195
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[Token(Token = "0x200008E")]
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[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
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[Serializable]
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public class NoInterpRenderTextureParameter : VolumeParameter<RenderTexture>
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{
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// Token: 0x06000451 RID: 1105 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600037F")]
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[Address(RVA = "0x258D480", Offset = "0x258C280", VA = "0x18258D480")]
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public NoInterpRenderTextureParameter(RenderTexture value, bool overrideState = false)
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{
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}
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}
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}
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