35 lines
959 B
C#
35 lines
959 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Experimental.Rendering.Universal
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{
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// Token: 0x020000B3 RID: 179
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[Token(Token = "0x2000093")]
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internal static class Light2DLookupTexture
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{
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// Token: 0x0600033B RID: 827 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000316")]
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[Address(RVA = "0x2270540", Offset = "0x226F340", VA = "0x182270540")]
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public static Texture2D CreatePointLightLookupTexture()
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{
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return null;
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}
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// Token: 0x0600033C RID: 828 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000317")]
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[Address(RVA = "0x22701C0", Offset = "0x226EFC0", VA = "0x1822701C0")]
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public static Texture2D CreateFalloffLookupTexture()
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{
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return null;
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}
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// Token: 0x04000475 RID: 1141
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[Token(Token = "0x400039C")]
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private static Texture2D s_PointLightLookupTexture;
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// Token: 0x04000476 RID: 1142
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[Token(Token = "0x400039D")]
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private static Texture2D s_FalloffLookupTexture;
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}
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}
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