122 lines
3.8 KiB
C#
122 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Experimental.Rendering.Universal
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{
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// Token: 0x020000C1 RID: 193
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[Token(Token = "0x200009E")]
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[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
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public class RenderObjectsPass : ScriptableRenderPass
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{
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// Token: 0x170000F8 RID: 248
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// (get) Token: 0x060003CF RID: 975 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x060003D0 RID: 976 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170000F5")]
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public Material overrideMaterial
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{
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[Token(Token = "0x60003A3")]
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[Address(RVA = "0x536420", Offset = "0x535220", VA = "0x180536420")]
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[CompilerGenerated]
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get
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{
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return null;
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}
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[Token(Token = "0x60003A4")]
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[Address(RVA = "0x536B50", Offset = "0x535950", VA = "0x180536B50")]
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[CompilerGenerated]
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set
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{
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}
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}
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// Token: 0x170000F9 RID: 249
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// (get) Token: 0x060003D1 RID: 977 RVA: 0x00004008 File Offset: 0x00002208
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// (set) Token: 0x060003D2 RID: 978 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170000F6")]
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public int overrideMaterialPassIndex
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{
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[Token(Token = "0x60003A5")]
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[Address(RVA = "0xA35760", Offset = "0xA34560", VA = "0x180A35760")]
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[CompilerGenerated]
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get
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{
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return 0;
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}
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[Token(Token = "0x60003A6")]
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[Address(RVA = "0xA351F0", Offset = "0xA33FF0", VA = "0x180A351F0")]
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[CompilerGenerated]
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set
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{
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}
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}
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// Token: 0x060003D3 RID: 979 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60003A7")]
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[Address(RVA = "0x227A470", Offset = "0x2279270", VA = "0x18227A470")]
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public void SetDetphState(bool writeEnabled, CompareFunction function = CompareFunction.Less)
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{
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}
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// Token: 0x060003D4 RID: 980 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60003A8")]
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[Address(RVA = "0x227A4F0", Offset = "0x22792F0", VA = "0x18227A4F0")]
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public void SetStencilState(int reference, CompareFunction compareFunction, StencilOp passOp, StencilOp failOp, StencilOp zFailOp)
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{
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}
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// Token: 0x060003D5 RID: 981 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60003A9")]
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[Address(RVA = "0x227A600", Offset = "0x2279400", VA = "0x18227A600")]
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public RenderObjectsPass(string profilerTag, RenderPassEvent renderPassEvent, string[] shaderTags, RenderQueueType renderQueueType, int layerMask, RenderObjects.CustomCameraSettings cameraSettings)
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{
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}
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// Token: 0x060003D6 RID: 982 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60003AA")]
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[Address(RVA = "0x2279D70", Offset = "0x2278B70", VA = "0x182279D70", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x040004E3 RID: 1251
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40003FF")]
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private RenderQueueType renderQueueType;
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// Token: 0x040004E4 RID: 1252
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x4000400")]
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private FilteringSettings m_FilteringSettings;
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// Token: 0x040004E5 RID: 1253
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4000401")]
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private RenderObjects.CustomCameraSettings m_CameraSettings;
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// Token: 0x040004E6 RID: 1254
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4000402")]
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private string m_ProfilerTag;
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// Token: 0x040004E7 RID: 1255
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4000403")]
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private ProfilingSampler m_ProfilingSampler;
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// Token: 0x040004EA RID: 1258
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4000406")]
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private List<ShaderTagId> m_ShaderTagIdList;
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// Token: 0x040004EB RID: 1259
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4000407")]
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private RenderStateBlock m_RenderStateBlock;
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}
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}
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