Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

122 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000C1 RID: 193
[Token(Token = "0x200009E")]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
public class RenderObjectsPass : ScriptableRenderPass
{
// Token: 0x170000F8 RID: 248
// (get) Token: 0x060003CF RID: 975 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060003D0 RID: 976 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000F5")]
public Material overrideMaterial
{
[Token(Token = "0x60003A3")]
[Address(RVA = "0x536420", Offset = "0x535220", VA = "0x180536420")]
[CompilerGenerated]
get
{
return null;
}
[Token(Token = "0x60003A4")]
[Address(RVA = "0x536B50", Offset = "0x535950", VA = "0x180536B50")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000F9 RID: 249
// (get) Token: 0x060003D1 RID: 977 RVA: 0x00004008 File Offset: 0x00002208
// (set) Token: 0x060003D2 RID: 978 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000F6")]
public int overrideMaterialPassIndex
{
[Token(Token = "0x60003A5")]
[Address(RVA = "0xA35760", Offset = "0xA34560", VA = "0x180A35760")]
[CompilerGenerated]
get
{
return 0;
}
[Token(Token = "0x60003A6")]
[Address(RVA = "0xA351F0", Offset = "0xA33FF0", VA = "0x180A351F0")]
[CompilerGenerated]
set
{
}
}
// Token: 0x060003D3 RID: 979 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003A7")]
[Address(RVA = "0x227A470", Offset = "0x2279270", VA = "0x18227A470")]
public void SetDetphState(bool writeEnabled, CompareFunction function = CompareFunction.Less)
{
}
// Token: 0x060003D4 RID: 980 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003A8")]
[Address(RVA = "0x227A4F0", Offset = "0x22792F0", VA = "0x18227A4F0")]
public void SetStencilState(int reference, CompareFunction compareFunction, StencilOp passOp, StencilOp failOp, StencilOp zFailOp)
{
}
// Token: 0x060003D5 RID: 981 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003A9")]
[Address(RVA = "0x227A600", Offset = "0x2279400", VA = "0x18227A600")]
public RenderObjectsPass(string profilerTag, RenderPassEvent renderPassEvent, string[] shaderTags, RenderQueueType renderQueueType, int layerMask, RenderObjects.CustomCameraSettings cameraSettings)
{
}
// Token: 0x060003D6 RID: 982 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003AA")]
[Address(RVA = "0x2279D70", Offset = "0x2278B70", VA = "0x182279D70", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040004E3 RID: 1251
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40003FF")]
private RenderQueueType renderQueueType;
// Token: 0x040004E4 RID: 1252
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4000400")]
private FilteringSettings m_FilteringSettings;
// Token: 0x040004E5 RID: 1253
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000401")]
private RenderObjects.CustomCameraSettings m_CameraSettings;
// Token: 0x040004E6 RID: 1254
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000402")]
private string m_ProfilerTag;
// Token: 0x040004E7 RID: 1255
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000403")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x040004EA RID: 1258
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000406")]
private List<ShaderTagId> m_ShaderTagIdList;
// Token: 0x040004EB RID: 1259
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000407")]
private RenderStateBlock m_RenderStateBlock;
}
}