79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x0200009C RID: 156
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[Token(Token = "0x2000088")]
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public sealed class MobileVignetteEffectPass : MobileComfortEffectPass
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{
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// Token: 0x060002A0 RID: 672 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000289")]
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[Address(RVA = "0x19D5F30", Offset = "0x19D4D30", VA = "0x1819D5F30")]
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public MobileVignetteEffectPass(RenderPassEvent evt, Material material)
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{
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}
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// Token: 0x060002A1 RID: 673 RVA: 0x000036A8 File Offset: 0x000018A8
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[Token(Token = "0x600028A")]
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[Address(RVA = "0x19D5DC0", Offset = "0x19D4BC0", VA = "0x1819D5DC0")]
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public bool Setup()
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{
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return default(bool);
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}
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// Token: 0x060002A2 RID: 674 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600028B")]
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[Address(RVA = "0x19D5C00", Offset = "0x19D4A00", VA = "0x1819D5C00", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x040003B1 RID: 945
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[Token(Token = "0x4000334")]
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private static readonly int POWER_ID;
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// Token: 0x040003B2 RID: 946
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[Token(Token = "0x4000335")]
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private static readonly int COLOR_ID;
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// Token: 0x040003B3 RID: 947
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[Token(Token = "0x4000336")]
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public static MobileVignetteEffectPass.Settings CurrentSettings;
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// Token: 0x040003B4 RID: 948
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4000337")]
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private Material m_Material;
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// Token: 0x040003B5 RID: 949
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[Token(Token = "0x4000338")]
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private const string k_ProfilerTag = "Render Mobile Vignette Effect";
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// Token: 0x0200009D RID: 157
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[Token(Token = "0x20000C4")]
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public struct Settings
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{
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// Token: 0x040003B6 RID: 950
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40004CD")]
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public float vignettePowerNormalized;
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// Token: 0x040003B7 RID: 951
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x40004CE")]
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public Color vignetteColor;
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// Token: 0x040003B8 RID: 952
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40004CF")]
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public Mesh vignetteMesh;
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// Token: 0x040003B9 RID: 953
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40004D0")]
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public AnimationCurve vignetteIntensityCurve;
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}
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}
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}
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