39 lines
966 B
C#
39 lines
966 B
C#
using System;
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using Cpp2IlInjected;
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using Unity.Collections;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200007F RID: 127
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[Token(Token = "0x2000071")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public struct LightData
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{
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// Token: 0x04000277 RID: 631
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400023B")]
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public int mainLightIndex;
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// Token: 0x04000278 RID: 632
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x400023C")]
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public int additionalLightsCount;
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// Token: 0x04000279 RID: 633
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400023D")]
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public NativeArray<VisibleLight> visibleLights;
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// Token: 0x0400027A RID: 634
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400023E")]
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public bool shadeAdditionalLightsPerVertex;
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// Token: 0x0400027B RID: 635
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[FieldOffset(Offset = "0x19")]
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[Token(Token = "0x400023F")]
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public bool supportsMixedLighting;
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}
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}
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