21 lines
439 B
C#
21 lines
439 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000083 RID: 131
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[Token(Token = "0x2000075")]
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public struct PostProcessingData
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{
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// Token: 0x040002BB RID: 699
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400027F")]
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public ColorGradingMode gradingMode;
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// Token: 0x040002BC RID: 700
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000280")]
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public int lutSize;
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}
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}
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